Dungeon Crawl Stone Soup version 0.34-a0-1856-ge225a2cb73 (webtiles) character file. Game seed: 1733608576957298648 235 acidosis3 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Dec 19, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:02:27 (2483 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 2483, Time: 00:02:28 Health: 0/28 AC: 5 Str: 6 XL: 5 Next: 76% Magic: 7/15 EV: 10 Int: 23 God: Gold: 135 SH: 0 Dex: 13 Spells: 4/15 levels left rFire + . . (50%) d - +4 spear of Noch {heavy, rPois rF+} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois + (33%) e - +2 hat {Ice} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (0 -> -15) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons c - a +3 short sword of protection d - the +4 spear of Noch (weapon) {heavy, rPois rF+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. Armour b - a +0 leather armour (worn) e - a +2 hat of ice (worn) Wands e - a wand of charming (10) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions g - 2 potions of magic d - 2 potions of lignification {unknown} f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: - Level 0.3 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting - Level 6.0 Conjurations + Level 2.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 10% 3d8 38% 4 p - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 4% 1 Blink Tloc 36% N/A 8% 2 Lesser Beckoning Tloc 36% N/A 8% 2 Sandblast Erth 12% 2d6 14% 1 Summon Small Mammal Summ 24% N/A 14% 1 Maxwell's Portable Pile Tloc 18% (3-9)d3 14% 3 Teleport Other Tloc 18% N/A 14% 3 Jinxbite Hex 12% 2d2 22% 2 Call Canine Familiar Summ 6% N/A 38% 3 Inner Flame Hex/Fire 6% N/A 38% 3 Yara's Violent Unravell Hex/Alch 3% 3d4 98% 5 Enfeeble Hex 3% N/A 100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Shops: D:2 * Annotations: D:4 Duvessa Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. You feel very sick. The scorpion barely misses you. You feel very sick. The scorpion stings you. You climb upwards. You feel sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you but does no damage. Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you but does no damage. The searing ray hits the scorpion but does no damage. The scorpion is almost dead. You feel sick. The scorpion stings you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) You die... #######..##........###..........# # #......##.....................# # #......##########.............# ###........### #...........#.# ##.......#...######......>....... ##.......###......#............## ##.......# ###....♣.............. ...####### #....)......########. #### #######.♣†@...##### #. #######.............# ## ..)...............♣## ########## ...##...............####......... ...##............##.##........... ...##.....#########..#........... ...##.....# ##.'........... ...##.....# ###.......#### ........### #.......# There were no monsters in sight! Vanquished Creatures A scorpion (D:3) A howler monkey (D:3) A bombardier beetle (D:4) 3 orc wizards (D:3) A gnoll (D:2) 2 adders A shadow imp (D:4) A dart slug (D:1) 11 orcs 9 endoplasms 2 quokkas 6 ball pythons 3 bats 3 frilled lizards (D:2) 5 goblins 6 kobolds 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 974 | D:2 | Found a shimmering altar of Xom. 1006 | D:2 | Reached skill level 5 in Conjurations 1079 | D:2 | Found Citat's General Store. 1089 | D:2 | Identified the +4 spear of Noch {heavy, rPois rF+} 1246 | D:2 | Found a faded altar of an unknown god. 1250 | D:2 | Learned a level 2 spell: Searing Ray 1385 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1498 | D:3 | Identified the +0 scale mail of Philately {rC+ Dex+3} 1625 | D:3 | Reached XP level 4. HP: 16/24 MP: 3/12 1988 | D:3 | Learned a level 4 spell: Fulminant Prism 1993 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2049 | D:4 | Reached skill level 6 in Conjurations 2049 | D:4 | Reached skill level 1 in Translocations 2049 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/14 2114 | D:4 | Encountered Duvessa 2183 | D:3 | Reached skill level 5 in Spellcasting 2483 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, minmay_misc_feat_enclosed D:2: layout_rooms, serial_shops, shop, basic_altar, hellmonk_ecumenical_altar_zigzags, uniq_crazy_yiuf_cottage D:3: layout_basic, grunt_ministairs_1, nrook_campfire D:4: layout_gridville, serial_library, serial_library_hellmonk_hallway_a, serial_library_hellmonk_open_square, serial_library_hellmonk_hallway_b, serial_library_hellmonk_u_bend, serial_library_hellmonk_long_bookcase, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 5 | 5.5 Translocations | 1 2 | 2.5 Fighting | | 0.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Spear | 1 | 2 || 3 Cast: Magic Dart | 62 | 6 || 68 Searing Ray | 9 | 14 || 23 Armour: Leather armour | 3 | 12 || 15 Dodge: Dodged | 9 | 5 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2486 | 2423 | 63 | 194 | 1864 | 4 | 621.5 | Dungeon | 2486 | 2423 | 63 | 194 | 1864 | 4 | 621.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 980 daAuts D:1: 973 daAuts D:2: 426 daAuts D:4: 107 daAuts DLua errors: