Dungeon Crawl Stone Soup version 0.34-a0-1903-gd30bd5fa04 (webtiles) character file. Game seed: 13052007945612549256 87 acidosis3 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 22, 2025. Slain by a scorpion (4 damage) ... on level 3 of the Dungeon on Dec 23, 2025. The game lasted 00:01:08 (1979 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1979, Time: 00:01:08 Health: -3/24 AC: 2 Str: 6 XL: 4 Next: 28% Magic: 10/12 EV: 11 Int: 23 God: Gold: 128 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... b - amulet of magic regeneration Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: lethally poisoned (-3 -> -5), enlightened, flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Missiles c - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of fog {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of cancellation {unknown} e - a potion of enlightenment Skills: - Level 2.4 Dodging * Level 4.6 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 32% 2d7 6% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the scorpion! The scorpion is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) You miscast Searing Ray. Nothing appears to happen. The scorpion stings you. You are poisoned. The scorpion poisons you! Unknown command. You feel sick. The scorpion closely misses you. You feel sick. The scorpion stings you. You feel sick. The scorpion stings you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. j -> e - a potion of enlightenment You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ...#=........# ............+ ...........# ........... #+#.........# #...........# #.#..s....... # #.†./@....?.. .....###.#.##.#. .... ##.#....#.. ..... #...###.... ......#......... ..........#.#.## ......##......##. ................. .....###.<.....# You could see a scorpion. Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 5 hobgoblins A quokka (D:1) 4 ball pythons (D:2) A bat (D:1) 2 endoplasms (D:2) 4 frilled lizards 3 goblins 8 kobolds 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 253 | D:1 | Learned a level 2 spell: Searing Ray 1182 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1614 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1979 | D:3 | HP: 1/24 [poisoned by a scorpion] 1979 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, minmay_misc_feat_iff D:2: layout_basic, kennysheep_generic_room_3 D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.6 Spellcasting | 4 | 4.0 Dodging | | 2.4 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 80 | 8 || 88 Searing Ray | 4 | 1 || 5 Drink: Enlightenment | | 1 || 1 Armour: Robe | 13 | 6 || 19 Dodge: Dodged | 12 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1979 | 1846 | 133 | 162 | 1493 | 3 | 659.7 | Dungeon | 1979 | 1846 | 133 | 162 | 1493 | 3 | 659.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1007 daAuts D:1: 949 daAuts D:3: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+