Dungeon Crawl Stone Soup version 0.34-a0-1914-g7991ae8747 (webtiles) character file. Game seed: 9124619142317475878 46 acidosis3 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Dec 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:46 (1763 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1763, Time: 00:00:47 Health: 19/19 AC: 2 Str: 6 XL: 3 Next: 46% Magic: 10/10 EV: 11 Int: 22 God: Gold: 75 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +2 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +2 whip of venom (weapon) Missiles c - 6 curare-tipped darts Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy e - a ring of wizardry Scrolls c - a scroll of poison {unknown} e - 2 scrolls of amnesia {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of curing {unknown} j - a potion of might {unknown} k - a potion of heal wounds {unknown} l - a potion of berserk rage {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Eringya's Surprising Cr Summ 4% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you but does no damage. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. The jackal barely misses you. Your Spellcasting skill increases to level 4! A jackal is nearby! A jackal is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal! You kill the jackal! HP restored. Found a club. You see here a jackal corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# [# ################## .................# ################.# . #@# # #.)..# #.##.# # ### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 3 hobgoblins 2 jackals (D:2) 3 quokkas 5 ball pythons 2 bats 5 endoplasms 2 frilled lizards 3 goblins 8 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 14/15 MP: 3/8 243 | D:1 | Learned a level 2 spell: Searing Ray 350 | D:1 | Reached skill level 5 in Conjurations 838 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1763 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic, eino_tiny_chamber, minmay_bisected Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Whip || 6 Cast: Magic Dart || 63 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1763 | 1711 | 52 | 100 | 1442 | 2 | 881.5 | Dungeon | 1763 | 1711 | 52 | 100 | 1442 | 2 | 881.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1038 daAuts D:1: 725 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+