Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 10547203490550132046 40 acidosis3 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 23, 2026. Slain by Terence ... wielding a +0 mace of protection (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:16 (1726 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1726, Time: 00:01:16 Health: 0/19 AC: 3 Str: 6 XL: 3 Next: 30% Magic: 0/10 EV: 11 Int: 22 God: Gold: 80 SH: 5 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +0 dagger (drain) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... b - amulet of reflection Stlth ++ e - ring of protection from cold HPRegen 0.23/turn f - ring of poison resistance MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Jewellery b - an amulet of reflection (worn) e - a ring of protection from cold (worn) f - a ring of poison resistance (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of noise {unknown} j - a scroll of torment {unknown} l - a scroll of acquirement {unknown} m - 2 scrolls of identify {unknown} Potions g - 2 potions of magic d - a potion of brilliance {unknown} f - a potion of cancellation {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 12% 1 Sandblast Erth 8% 2d5 12% 1 Soul Splinter Necr 16% N/A 12% 1 Summon Small Mammal Summ 16% N/A 12% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Passwall Erth 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Nazja's Percussive Temp Frge 2% 4d4 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +2 ring mail of cold resistance (82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. You encounter a clockroach. Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace of protection. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 mace of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +2 ring mail of cold resistance (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray misses the clockroach. (Press . to maintain the ray.) Terence hits you with a +0 mace of protection. Unknown command. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the clockroach. The clockroach is warded from harm. Terence hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the clockroach! The clockroach is warded from harm. Terence hits you with a +0 mace of protection. You die... Terence says, "And stay out!" #### ..# # ..# #.##.# .... # .######.######...# ..........@@B..... ..####.######.... #..<..# . #..#..# #.....# ##....# ##.... #..... #...... You could see Terence and a clockroach (warded). Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 3 hobgoblins 5 jackals (D:2) 3 quokkas 2 ball pythons (D:2) 5 bats A frilled lizard (D:1) 4 goblins 5 kobolds 8 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 142 | D:1 | Learned a level 2 spell: Searing Ray 565 | D:1 | Found a faded altar of an unknown god. 986 | D:2 | Reached skill level 5 in Conjurations 1221 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1715 | D:3 | Encountered Terence 1726 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_a, nicolae_ecumenical_lake_church, nicolae_figureground_sparkle, nicolae_titane, minmay_bisected D:2: layout_basic D:3: minmay_angry_zag, layout_basic, hangedman_decor_diamond_cutter, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 71 Searing Ray || 4 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1740 | 1643 | 97 | 27 | 1416 | 3 | 580.0 | Dungeon | 1740 | 1643 | 97 | 27 | 1416 | 3 | 580.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 993 daAuts D:2: 727 daAuts D:3: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+