Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 2699836700944380901 49 acidosis3 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 27, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:24 (2012 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 2012, Time: 00:01:25 Health: -1/19 AC: 2 Str: 6 XL: 3 Next: 53% Magic: 4/10 EV: 26 Int: 22 God: Gold: 101 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) a - +1 sling (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: lethally poisoned (-1 -> -14), acrobatic A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +1 sling of flaming (weapon) e - the +8 spear "Isiymufy" {freeze, +Blink Int+3} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Armour b - a +0 robe (worn) Jewellery c - an amulet of the acrobat (worn) d - an amulet of dissipation Scrolls c - a scroll of fog {unknown} d - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} j - a scroll of fear {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of immolation {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} n - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 32% 3 Gloom Hex/Necr 8% N/A 32% 3 Ozocubu's Armour Ice 4% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Awaken Armour Erth/Frge 8% N/A 73% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin hisses angrily. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The water moccasin barely misses you. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. You die... ######### ##...#..†## ##.........## #....$......# #...........# #......<....# #...@S....# ####..>#...## #.....###### # ....#..###.# ## .####.###>.# .# #..# #..# .# . ###.## #..# .# . ##...####..# ##.# #..####....# You could see a water moccasin. Vanquished Creatures An adder (D:3) A ribbon worm (D:2) A dart slug (D:1) 2 hobgoblins (D:2) 2 quokkas (D:2) 4 ball pythons 5 bats 5 endoplasms 5 frilled lizards 8 goblins 5 jackals (D:1) A kobold (D:1) 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 438 | D:1 | Reached skill level 5 in Conjurations 484 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1070 | D:2 | Found a faded altar of an unknown god. 1503 | D:2 | Identified the +8 spear "Isiymufy" {freeze, +Blink Int+3} 2006 | D:3 | Encountered a water moccasin 2012 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_notcrosses, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_x D:3: layout_rooms, serial_shops, shop, nicolae_shop_glassy, nicolae_shop_cornered_store, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Fire: Sling || 2 Cast: Magic Dart || 78 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2012 | 1972 | 40 | 0 | 1777 | 3 | 670.7 | Dungeon | 2012 | 1972 | 40 | 0 | 1777 | 3 | 670.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 914 daAuts D:1: 909 daAuts D:3: 188 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+