Dungeon Crawl Stone Soup version 0.35-a0-326-g9da0311f7a (webtiles) character file. Game seed: 3229088450842430682 39 acidosis3 the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Mangled by a kobold brigand ... wielding a +0 whip (7 damage) ... in a sewer. The game lasted 00:00:41 (536 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 536, Time: 00:00:42 Health: -6/19 AC: 2 Str: 6 XL: 3 Next: 26% Magic: 3/10 EV: 11 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands f - a wand of mindburst (16) Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 12% 1 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a kobold and a kobold brigand. The kobold is quivering stones. The kobold brigand is quivering poisoned darts. Found 19 gold pieces. The kobold brigand shouts! The kobold shouts! There are monsters nearby! There are monsters nearby! You enter the shallow water. Moving in this stuff is going to be slow. You start waiting. A kobold brigand comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The kobold brigand hits you with a +0 whip. Unknown command. The kobold brigand barely misses you. The kobold brigand hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (74% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. (Press . to maintain the ray.) The kobold brigand hits you with a +0 whip! Unknown command. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you with a +0 whip! You die... .∩..~~.~~~# ....~~~.~~# .∩..~~~~~~# ..~~....~~## ~.~.....~~.## ##### ~~~..~##.~~~####~.~~ .~...####~...~~~~# .~~~.# #~~~~~~~~# ### ..~.~~ ##..~...@###~~~K$ ~~~~~.. #######K).~~# ####.~ #####.~~~$ ## ### You could see a kobold brigand. Vanquished Creatures A river rat (D:3) 2 hound zombies (D:3) A dart slug (D:1) A hobgoblin (D:1) 2 quokkas 5 ball pythons A bat (D:1) A frilled lizard (D:2) 4 goblins (D:1) 2 kobolds A rat (D:3) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 249 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 278 | D:1 | Learned a level 2 spell: Searing Ray 320 | D:2 | Found Aman Rum's Antique Weapon Shop. 365 | D:3 | Reached skill level 5 in Conjurations 451 | D:3 | Found a glowing drain. 454 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/10 490 | Sewer | Entered a sewer 520 | Sewer | Encountered a kobold brigand 536 | Sewer | Mangled by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_rolling_square, nicolae_shop_behind_doors, shop, shop, shop, uniq_terence D:3: layout_basic, nicolae_wu_jian_immortal_techniques, portal_sewer_entry_a, serial_undead, serial_undead_b, serial_undead_a, serial_undead_b, serial_undead_b, serial_undead_d Sewer: sewer_co_tree Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 5 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 542 | 509 | 33 | 37 | 338 | 4 | 135.5 | Dungeon | 492 | 459 | 33 | 30 | 306 | 3 | 164.0 | Sewer | 50 | 50 | 0 | 7 | 32 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 300 daAuts D:3: 152 daAuts Sewer: 50 daAuts D:2: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+