Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 5379296462794752184 18 acidosis3 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on May 19, 2026. Slain by Sigmund ... wielding a +1 scythe of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:43 (1253 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1253, Time: 00:00:43 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 3/8 EV: 11 Int: 22 God: Gold: 55 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of acquirement {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of ambrosia {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading down here. You start resting. You feel less confused. You start resting. Magic restored. You start resting. HP restored. You see here a +0 club. There is an escape hatch in the floor here. Unknown command. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund Sigmund barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +2 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The magic dart hits you! Ouch! That really hurt! Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund hits you from afar with a +1 scythe of protection! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ..... ... ... .$. #.# #.# #.# #@# #.# #@# #.# #)# ... ..... [.†..!. )........ You could see Sigmund. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 5 bats (D:1) An endoplasm (D:2) 3 frilled lizards (D:1) 4 goblins A kobold (D:1) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 372 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 375 | D:1 | Learned a level 2 spell: Searing Ray 1139 | D:2 | Reached skill level 5 in Conjurations 1143 | D:2 | Encountered Sigmund 1253 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, chequers_big_river D:2: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_rooms, nicolae_ecumenical_snake_handling, dreamdust_mushroom_princess, palyth_stone_intersect, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 1208 | 63 | 55 | 1037 | 2 | 635.5 | Dungeon | 1271 | 1208 | 63 | 55 | 1037 | 2 | 635.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1238 daAuts D:2: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+