Dungeon Crawl Stone Soup version 0.35-a0-504-ga139745ff9 (webtiles) character file. Game seed: 1203383471530701060 30 acidosis3 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 12, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:12 (644 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 644, Time: 00:01:13 Health: 0/19 AC: 1 Str: 6 XL: 3 Next: 5% Magic: 6/10 EV: 11 Int: 22 God: Gold: 51 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, lethally poisoned (0 -> -8) A: magic regeneration, talons 1, deformed body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 12% 1 Call Imp Summ 8% N/A 17% 2 Tukima's Dance Hex 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have sharp toenails. Armour fits poorly on your strangely shaped body. Message History You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. You encounter an adder. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The searing ray misses the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! Unknown command. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 It was a potion of mutation. You feel extremely strange. Your toenails lengthen and sharpen. Your body twists and deforms. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. You die... ####### ### #.....# #<ğ ##########.....######### ....................>..ğ .......###.....#####.ğ## .......###.....# #..# .......@.......# #.r# ......†##......# #.ğ# .)..... #......# #..# ....... #......# #..# ....... #......# #.ğ## ..##### #†.....#####...# . #.#####.......## #####'#####.####'### #.........# #.....# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) 2 ball pythons (D:1) 5 bats 4 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) A quokka (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Identified the scarab talisman "Equeshro" {Str+5 Slay+3} 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 213 | D:1 | Learned a level 2 spell: Searing Ray 349 | D:1 | Found Igobbon's Assorted Antiques. 453 | D:1 | Reached skill level 5 in Conjurations 643 | D:2 | Reached XP level 3. HP: 3/19 MP: 5/10 643 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 643 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 644 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, serial_shops, shop D:2: layout_basic, kennysheep_generic_room_10, grunt_ministairs_14, minmay_quantized Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Fire: Sling || 23 Cast: Magic Dart || 24 Searing Ray || 5 Drink: Might || 1 Mutation || 1 Armour: Robe || 11 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 654 | 637 | 17 | 25 | 442 | 2 | 327.0 | Dungeon | 654 | 637 | 17 | 25 | 442 | 2 | 327.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 516 daAuts D:2: 137 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+