Dungeon Crawl Stone Soup version 0.35-a0-504-ga139745ff9 (webtiles) character file. Game seed: 2639483488029258106 133 acidosis3 the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on June 12, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (1682 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1682, Time: 00:01:58 Health: -2/24 AC: 3 Str: 6 XL: 4 Next: 93% Magic: 5/12 EV: 10 Int: 23 God: Gold: 125 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Missiles b - 5 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) e - the +4 kite shield "Nos Oppe" {Rampage rF+ rC+ Stlth+} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. Scrolls c - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} j - a scroll of fear {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of brand weapon {unknown} m - a scroll of immolation {unknown} Potions g - 2 potions of magic d - a potion of might {unknown} f - 2 potions of heal wounds {unknown} n - 2 potions of lignification {unknown} o - a potion of curing {unknown} Skills: - Level 2.4 Dodging + Level 3.7 Stealth + Level 1.2 Shields + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 16% 1 Vampiric Draining Necr 4% 2d6 43% 3 Fulminant Prism Conj/Alch 8% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 45% 4 Ignite Poison Fire/Alch 4% N/A 85% 4 Nazja's Percussive Temp Frge 2% 4d4 99% 5 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ball python hisses angrily. The ball python is severely wounded. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Sigmund comes into view. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund shouts! Sigmund is lightly wounded. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 85% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear the brisk rusting of a drain nearby. Something hits you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something! Something hits you! You die... #.# #....# #.# #.#.###### ##.# ####.# #.# #........# ...# #####.####.###........# ..####.....................# .......###.###.......#..#..# ..###### #.# #............## ........##.###..........### .........#.#............# ..............{.@.......# .............#..........# <............#..........## .. ..)...................# ......................## @..............#####...####### .......÷.......#####.#.......# ...................>.#.......# ....†..........###..#.......# There were no monsters in sight! Vanquished Creatures A clockroach (D:3) 2 river rats (D:3) 5 adders A dart slug (D:3) 7 orcs 5 endoplasms A hobgoblin (D:2) 2 jackals (D:3) 2 quokkas 4 ball pythons (D:3) A bat (D:1) 3 frilled lizards 7 goblins 3 kobolds 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 372 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 411 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:2 | Found a faded altar of an unknown god. 947 | D:2 | Identified the +4 kite shield "Nos Oppe" {Rampage rF+ rC+ | Stlth+} 1069 | D:2 | Reached XP level 3. HP: 16/19 MP: 0/10 1071 | D:2 | Reached skill level 5 in Conjurations 1403 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1488 | D:3 | Reached skill level 1 in Shields 1657 | D:3 | Encountered Sigmund 1682 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_twisty, st_stairs_2, hangedman_decor_slide_cut, corexii_shack D:3: layout_rooms, portal_sewer_entry_b, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Conjurations | 5 | 5.6 Shields | 1 | 1.2 Spellcasting | 4 | 4.1 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 29 | 23 || 52 Cast: Magic Dart | 23 | || 23 Searing Ray | 11 | 8 || 19 Armour: Robe | 1 | || 1 Leather armour | 6 | 9 || 15 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1704 | 1607 | 97 | 63 | 1256 | 3 | 568.0 | Dungeon | 1704 | 1607 | 97 | 63 | 1256 | 3 | 568.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 720 daAuts D:2: 526 daAuts D:3: 457 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+