Dungeon Crawl Stone Soup version 0.35-a0-857-g30bcf7eae0 (webtiles) character file. Game seed: 12624474580399165975 58 acidosis3 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 21, 2026. Slain by a scorpion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:37 (1784 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1784, Time: 00:00:37 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 6/10 EV: 11 Int: 24 God: Gold: 141 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-2 -> -19) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves Scrolls c - a scroll of amnesia {unknown} d - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} l - a scroll of revelation {unknown} Potions g - a potion of magic f - 2 potions of moonshine {unknown} j - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 10% 1 Soul Splinter Necr 20% N/A 10% 1 Call Imp Summ 10% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Vampiric Draining Necr 5% 2d6 28% 3 Flame Wave Conj/Fire 17% 2d7 32% 4 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Awaken Armour Erth/Frge 10% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 86% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ####### #.....# ###.###.# ## #####.#.# #.# .# #.....#.# #.###s# #.#.....# #...@.# #.#.#.########### #...#.........# ###############.# ..........#####.# .....†....>.....# #....###..###### #....###..# #.........# You could see a scorpion. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 3 orcs (D:3) 6 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 ball pythons 6 endoplasms 3 frilled lizards 5 goblins 3 kobolds 7 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 931 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1146 | D:2 | Reached skill level 5 in Conjurations 1681 | D:3 | Learned a level 2 spell: Searing Ray 1780 | D:3 | Encountered a scorpion 1784 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_door_cone_med, layout_loops_ring D:2: layout_basic D:3: layout_basic, overflow_temple_1_default, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3_way, infiniplex_forest_straight_4, infiniplex_forest_clump_medium Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 80 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1785 | 1738 | 47 | 9 | 1566 | 3 | 595.0 | Dungeon | 1785 | 1738 | 47 | 9 | 1566 | 3 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 786 daAuts D:2: 771 daAuts D:3: 227 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+