Dungeon Crawl Stone Soup version 0.35-a0-1313-g2a75ff33b5 (webtiles) character file. Game seed: 14890677469031599297 88 acidosis3 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 21, 2026. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:10 (1900 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 1900, Time: 00:02:10 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 28% Magic: 6/12 EV: 11 Int: 25 God: Gold: 132 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) d - an orb of attunement Jewellery b - a ring of resist corrosion c - a ring of protection from cold f - a ring of wizardry Talismans e - the inkwell talisman of Distant Shores {Str+2 Dex+5} (You found it on level 2 of the Dungeon) [inkwell talisman] Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Scrolls c - 4 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 9% 3 Vampiric Draining Necr 6% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Summon Mana Viper Hex/Summ 6% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Kikubaaqudgha Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel very sick. You aren't carrying any items that you can evoke. Okay, then. It was a potion of curing. You feel better. k -> c - a potion of curing The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel better. The water moccasin barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. The water moccasin bites you. The water moccasin bites you! You die... # #.# ... #.. #.#...######### .......S@.....# ### ###..)#######.# #.. ##. #.# #.# # #.# #.# #.#### #.# #....# #.# ####.# #.# ###.# #.# ##.#.# #.. You could see a water moccasin. Vanquished Creatures An orc wizard (D:3) An adder (D:2) 4 dart slugs 3 orcs (D:3) 5 endoplasms 10 hobgoblins 2 quokkas 4 ball pythons 3 bats A frilled lizard (D:1) 7 goblins 5 kobolds 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 188 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 201 | D:1 | Learned a level 2 spell: Searing Ray 316 | D:1 | Found Xoohol's Antique Armour Shoppe. 1034 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1131 | D:2 | Identified the inkwell talisman of Distant Shores {Str+2 | Dex+5} 1137 | D:2 | Reached skill level 5 in Conjurations 1346 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1605 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1861 | D:3 | Found an opulent altar of Gozag. 1890 | D:3 | Encountered a water moccasin 1898 | D:3 | HP: 1/24 [water moccasin (1)] 1900 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, serial_shops, nicolae_shop_flopsided, minmay_close_crescents D:2: minmay_chambers_of_ones, layout_basic, basic_altar D:3: layout_loops_corners, mainiacjoe_overflow_alcove_1, portal_sewer_entry_a Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 22 || 98 Drink: Curing | | 2 || 2 Armour: Robe | | 10 || 10 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1901 | 1824 | 77 | 40 | 1575 | 3 | 633.7 | Dungeon | 1901 | 1824 | 77 | 40 | 1575 | 3 | 633.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 991 daAuts D:2: 610 daAuts D:3: 299 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+