Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 1139307494908541723 58 affk the Shield-Bearer (level 4, -1/37 HPs) Began as a Formicid Fighter on May 17, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:00:20 (298 turns). affk the Shield-Bearer (Formicid Fighter) Turns: 298, Time: 00:00:21 Health: -1/37 AC: 7 Str: 23 XL: 4 Next: 20% Magic: 4/4 EV: 8 Int: 7 God: Gold: 47 SH: 5 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) a - +0 quarterstaff rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -14) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions m - 2 potions of might Skills: * Level 4.2 Fighting + Level 2.5 Staves + Level 3.7 Armour + Level 4.5 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You have reached level 4! You feel stronger. HP restored. Found a robe. You encounter a water moccasin. Found 2 gold pieces. The water moccasin hisses angrily. You see here a scorpion corpse. A water moccasin is nearby! Found a stone staircase leading down. You barely miss the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You closely miss the water moccasin. You feel very sick. The water moccasin bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You thump the water moccasin! The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. The water moccasin is heavily wounded. You die... #####.... ###...#.... ##..$.....> #........# #........##. #.....%..... #....S...... #...@....... #[........## ##†......## ###.......## ####...###.### ####.....## ## ####.......## ##..........# ......###...# You could see a water moccasin. Vanquished Creatures A scorpion (D:5) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | affk the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 169 | D:1 | You fall into a shaft and drop 1 floor! 179 | D:2 | You fall into a shaft and drop 1 floor! 211 | D:3 | You fall into a shaft and drop 2 floors! 211 | D:5 | Entered Level 5 of the Dungeon 231 | D:5 | Encountered a scorpion 239 | D:5 | Killed a scorpion 240 | D:5 | Reached XP level 2. HP: 16/25 MP: 2/2 240 | D:5 | Reached XP level 3. HP: 19/30 MP: 3/3 240 | D:5 | Reached XP level 4. HP: 24/37 MP: 4/4 291 | D:5 | Encountered a water moccasin 298 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_loops_corners, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a D:2: layout_basic, uniq_jessica D:3: layout_basic, hellmonk_ecumenical_altar_arch_garden D:5: layout_cave_pods, chequers_serial_rivers_micro_b, uniq_ijyb, uniq_blorkula_the_orcula, uniq_menkaure Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Staves | | 2.5 Armour | | 3.7 Shields | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 5 || 10 Melee: Quarterstaff | 5 | 5 || 10 Ability: Shaft Self | 3 | || 3 Armour: Scale mail | 6 | 6 || 12 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 301 | 301 | 0 | 0 | 260 | 4 | 75.2 | Dungeon | 301 | 301 | 0 | 0 | 260 | 4 | 75.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 169 daAuts D:5: 89 daAuts D:3: 32 daAuts D:2: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+