aham Level 1 of the Dungeon (0, 0, D:1) a medusa talisman (3, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, 1, D:1) a +0 dagger 4 stones a kobold skeleton (12, 7, D:1) a quokka skeleton (13, -14, D:1) a +0 whip (16, -4, D:1) a +0 dagger (16, -1, D:1) a +0 robe (17, 2, D:1) a bat skeleton (19, 15, D:1) a +0 short sword (33, -12, D:1) a +0 club (35, -10, D:1) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (39, -8, D:1) a +0 robe Level 2 of the Dungeon (0, 25, D:2) a +0 robe (2, -3, D:2) the +2 leather armour "Abreu" {^Contam Harm Will+ Int+3} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (2, 0, D:2) a +0 flail (2, 1, D:2) 8 gold pieces (2, 2, D:2) a +0 flail (31, 27, D:2) a +0 rapier