allgreen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (2, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -11, D:1) a +0 dagger (7, -8, D:1) a +0 club a goblin skeleton (7, 25, D:1) a +0 club (8, -7, D:1) a +0 ring mail (11, -3, D:1) a bat skeleton (12, 9, D:1) a +0 short sword (16, 8, D:1) a +0 club (17, 8, D:1) a bat skeleton (19, -16, D:1) 2 poisoned darts (26, -8, D:1) a rat corpse (skeletalised by now) (29, -13, D:1) a ball python corpse (skeletalised by now) (29, -12, D:1) a +0 dagger (33, -8, D:1) a +0 robe (41, -2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (1, -19, D:2) a +0 hammer (3, -10, D:2) a +0 short sword a kobold skeleton (4, -20, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (12, -21, D:2) a +1 dagger of venom a +0 chain mail (13, -21, D:2) an adder skeleton (14, -27, D:2) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (16, -28, D:2) an adder skeleton (30, -29, D:2) a +0 club (34, -38, D:2) a +0 short sword (39, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (45, -22, D:2) a +0 whip (49, 2, D:2) a +0 robe (52, 4, D:2) a +0 club a goblin skeleton (53, -42, D:2) a +0 sling (54, -35, D:2) a +0 rapier (58, -21, D:2) a quokka corpse (skeletalised by now) (59, -27, D:2) 3 flux baubles Level 3 of the Dungeon [Shop] Dulic's Antique Armour Shop a +0 leather armour (38 gold) a +0 robe (17 gold) a +0 leather armour (38 gold) a +1 helmet of light (313 gold) a +0 ring mail (76 gold) a +0 chain mail (114 gold) a +2 helmet (313 gold) a scarf of shadows (228 gold) a +0 leather armour (38 gold) (0, 0, D:3) a rat corpse (skeletalised by now) (0, 37, D:3) a frilled lizard corpse (skeletalised by now) (5, 21, D:3) a +1 dagger of speed (6, 0, D:3) a hobgoblin corpse (skeletalised by now) (10, -4, D:3) the alchemy staff of Yredelemnul, Sharing {rElec rPois rC+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (12, -3, D:3) a +0 mace (13, -4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 2, D:3) a +0 short sword a stone (16, 11, D:3) a quokka skeleton (20, 18, D:3) a +0 quarterstaff (20, 23, D:3) a +0 club a kobold skeleton (30, 12, D:3) a +2 hand axe of venom (35, -7, D:3) a +0 long sword (35, 13, D:3) a +0 dagger (38, 10, D:3) a +0 scythe a +0 robe (40, 24, D:3) a +0 sling (40, 25, D:3) the spore talisman "Xirew" {rPois Str+6} [spore talisman] rPois: It protects you from poison. Str+6: It affects your strength (+6). (45, 4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a potion of enlightenment (1, 0, D:4) the +2 quarterstaff of Ehyidgh {flame, rElec rPois rF+ Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen)