Dungeon Crawl Stone Soup version 0.35-a0-1026-g18991dcc64 (webtiles) character file. Game seed: 3620009494746193140 39 allgreen the Shooter (level 3, -2/28 HPs) Began as a Barachi Hunter on Sept 15, 2026. Slain by a goblin ... wielding a +0 club ... led by Robin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (798 turns). allgreen the Shooter (Barachi Hunter) Turns: 798, Time: 00:00:41 Health: -2/28 AC: 3 Str: 12 XL: 3 Next: 47% Magic: 3/3 EV: 11 Int: 9 God: Gold: 30 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of enchant weapon {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of poison {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of attraction {unknown} k - 2 potions of heal wounds {unknown} l - a potion of curing {unknown} n - a potion of might {unknown} o - a potion of magic {unknown} Skills: - Level 2.4 Fighting + Level 5.2 Ranged Weapons - Level 2.1 Dodging - Level 0.8 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 45% 1 Blink Tloc 0% N/A 61% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11046 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Boing! Your legs are too worn out to hop. Your legs are too worn out to hop. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (56% to hit) You shoot an arrow. The arrow barely misses the goblin. The arrow hits the kobold. The kobold is severely wounded. The hobgoblin hits you but does no damage. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 56% to hit) You shoot an arrow. The arrow hits the goblin. The goblin is severely wounded. The goblin no longer looks unusually strong. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The goblin attacks as it pursues you! The goblin closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin no longer looks unusually strong. The goblin barely misses you. The goblin no longer looks unusually strong. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin barely misses you. There is a stone staircase leading up here. You can't go down here! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (56% to hit) You shoot an arrow. The arrow barely misses the goblin. The goblin hits you with a +0 club. You die... ###.##.#.###.#.##.####.##.# ....##.#.###.#.........##.# ....##.#..##....#.####.##.####### ....##.#..####..#.# #.##.......# ....##.#..........# #.#####.#### ....##.#........######.#####.# .......#........+............# .......##......g##.########### ................@..# ......≈≈≈≈≈...#..#.##### ....≈≈≈≈####....##.....# ...≈≈≈###.#.##..######.# ..≈≈≈≈#.#..##≈≈.#### #.# ..≈≈≈≈#.....#≈≈....# #.# .≈≈≈≈≈#.#####≈≈≈...# #.# .######.#≈≈≈≈≈≈≈...# #.# ........#≈≈≈≈≈≈≈...# #.# You could see a goblin. Vanquished Creatures 2 dart slugs (D:1) 9 endoplasms (D:1) 4 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 5 goblins 3 kobolds (D:1) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | allgreen the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 123 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 469 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 495 | D:1 | Reached skill level 5 in Ranged Weapons 778 | D:2 | Encountered Robin 796 | D:2 | HP: 1/28 [goblin/+0 club[Robin] (4)] 798 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, grunt_decor_junction D:2: layout_basic, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 5 | 5.2 Fighting | | 2.4 Dodging | | 2.1 Stealth | | 0.8 Action || total ---------------------------++------- Fire: Shortbow || 77 Ability: Hop || 1 Armour: Leather armour || 24 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 952 | 938 | 14 | 0 | 786 | 2 | 476.0 | Dungeon | 952 | 938 | 14 | 0 | 786 | 2 | 476.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 65 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+