Dungeon Crawl Stone Soup version 0.35-a0-1101-g192f97a4ca (webtiles) character file. Game seed: 3737688259002673238 161 allgreen the Shooter (level 5, -1/39 HPs) Began as a Barachi Hunter on Oct 4, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:35 (1749 turns). allgreen the Shooter (Barachi Hunter) Turns: 1749, Time: 00:01:35 Health: -1/39 AC: 3 Str: 12 XL: 5 Next: 42% Magic: 5/5 EV: 11 Int: 10 God: Gold: 140 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -12), slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of noise {unknown} Potions d - a potion of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of lignification {unknown} k - a potion of resistance {unknown} Skills: - Level 2.4 Fighting + Level 6.5 Ranged Weapons - Level 2.1 Dodging - Level 0.8 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 58% 2 Swiftness Air 0% N/A 82% 3 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15970 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The arrow closely misses the water moccasin. The arrow closely misses the goblin. You feel very sick. The water moccasin bites you. The water moccasin bites you but does no damage. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. You shoot an arrow. The arrow closely misses the water moccasin. The arrow hits the goblin! You kill the goblin! You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. You shoot an arrow. The arrow hits the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow misses the water moccasin. You feel sick. The water moccasin barely misses you. The water moccasin closely misses you. You shoot an arrow. The arrow closely misses the water moccasin. You feel sick. The water moccasin misses you. You shoot an arrow. The arrow barely misses the water moccasin. You feel sick. The water moccasin closely misses you. The water moccasin barely misses you. You shoot an arrow. The arrow hits the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You shoot an arrow. The arrow barely misses the water moccasin. You die... ............####..#.# ####...#.....###..#.####. ##...#................. ###....#................. #......#......#.#......## #...............#.####.# ####...#......###.# ... #......#....#### ## ####.@....#..# #.)S.###.##.# #. ......### #.##.### #. ....).. #.##...## ##) .?.... #.####..## .. ...... #.# ##..## #. ..... #.# ##..###. ....† ... ##.##†. .... ......##...... You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:3) 4 gnolls (D:2) 3 adders 4 dart slugs A ribbon worm (D:2) 5 endoplasms 6 hobgoblins 8 jackals (D:2) 3 quokkas 10 ball pythons 5 bats A frilled lizard (D:1) 3 goblins 8 kobolds A rat (D:1) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | allgreen the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 157 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 694 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 705 | D:2 | Reached skill level 5 in Ranged Weapons 807 | D:2 | Reached XP level 4. HP: 6/34 MP: 4/4 1275 | D:2 | Reached skill level 6 in Ranged Weapons 1659 | D:3 | Reached XP level 5. HP: 39/39 MP: 5/5 1738 | D:3 | Encountered a water moccasin 1748 | D:3 | HP: 1/39 [water moccasin (4)] 1749 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_basic D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 5 6 | 6.5 Fighting | | 2.4 Dodging | | 2.1 Stealth | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 108 | 91 || 199 Ability: Hop | 1 | || 1 Armour: Leather armour | 36 | 26 || 62 Dodge: Dodged | 40 | 28 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2029 | 1992 | 37 | 0 | 1663 | 3 | 676.3 | Dungeon | 2029 | 1992 | 37 | 0 | 1663 | 3 | 676.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1038 daAuts D:1: 803 daAuts D:3: 187 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+