allgreen Level 1 of the Dungeon (0, 13, D:1) a hobgoblin skeleton (3, 13, D:1) a bat skeleton (9, -2, D:1) a stone (15, 38, D:1) a hobgoblin corpse (skeletalised by now) (18, 36, D:1) 5 curare-tipped darts (26, 11, D:1) a +0 short sword 4 stones (31, 31, D:1) a +0 whip 2 stones (32, -5, D:1) a +0 whip (32, 6, D:1) an orb of glass (32, 56, D:1) a +2 whip of flaming 5 stones a kobold corpse (skeletalised by now) (35, 17, D:1) a +0 sling (38, 37, D:1) a jackal skeleton (39, 36, D:1) a +0 club (41, 35, D:1) a +0 quarterstaff (43, 6, D:1) a hobgoblin skeleton (49, 29, D:1) a ball python corpse (skeletalised by now) (50, 27, D:1) a +0 ring mail (51, 10, D:1) a +0 short sword (52, 53, D:1) a +0 flail (55, 19, D:1) a +0 spear (56, 7, D:1) a +0 buckler (56, 56, D:1) 6 darts of disjunction Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, -9, D:2) 6 curare-tipped darts (5, 35, D:2) a hobgoblin corpse (skeletalised by now) (8, 9, D:2) a frilled lizard corpse (skeletalised by now) (9, 9, D:2) a +0 leather armour a +0 scythe a bat corpse (skeletalised by now) (12, 24, D:2) a +0 hand axe of freezing (13, 4, D:2) a +0 club a +0 whip a gnoll skeleton an adder skeleton (13, 10, D:2) a +0 flail (18, 33, D:2) a frilled lizard skeleton (19, 43, D:2) a +0 dagger of electrocution (21, 35, D:2) a jackal skeleton (22, 9, D:2) a +0 ring mail (24, -13, D:2) the +2 whip of Wyrd {freeze, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 28, D:2) a +2 vampiric hand axe (27, 22, D:2) a +0 dagger (29, 16, D:2) a +0 dagger (29, 19, D:2) a hobgoblin corpse (skeletalised by now) (29, 22, D:2) a mist talisman (29, 23, D:2) a bat corpse (skeletalised by now) (29, 33, D:2) a jackal skeleton (32, -4, D:2) a +0 robe (32, 33, D:2) a +0 sling a +0 dagger (35, 24, D:2) a +0 club a goblin corpse (skeletalised by now) (45, 2, D:2) a frilled lizard corpse (skeletalised by now) (46, 18, D:2) an adder skeleton (46, 34, D:2) a +0 spear (46, 37, D:2) a frilled lizard skeleton (59, -11, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (0, 2, D:3) the +3 hammer of Harmony {concuss, *Slow rF+ rN++ rCorr} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (1, -7, D:3) a +0 hammer (1, -6, D:3) a +0 hammer (1, -5, D:3) a +0 hammer (1, -2, D:3) a +0 hammer (1, -1, D:3) a +0 hammer (1, 1, D:3) a +0 hammer (2, -6, D:3) a +0 hammer (2, -5, D:3) a +0 hammer (2, -3, D:3) a +0 hammer (3, -7, D:3) a +0 hammer (3, -6, D:3) a +0 hammer (3, -5, D:3) a +0 hammer (20, -17, D:3) a +0 mace a +0 robe (20, -16, D:3) a +2 dagger of venom a +0 robe a +2 halberd a +0 robe (23, -14, D:3) 2 boomerangs a +0 war axe a +0 leather armour a +0 club an orc skeleton (24, -14, D:3) a +0 leather armour a +0 dagger an orc skeleton (25, -23, D:3) a mist talisman (28, -3, D:3) a +0 dagger (29, -26, D:3) a rat skeleton (31, 6, D:3) a +0 rapier (40, -34, D:3) a rat skeleton (43, -49, D:3) a +0 short sword (43, -33, D:3) a +0 dagger a goblin skeleton (49, -10, D:3) the +10 dagger of Intimidation {heavy, ^Contam rCorr SInv} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant weapon (16, -4, D:4) a ball python corpse (skeletalised by now) (18, 28, D:4) a jackal corpse a jackal corpse (19, 12, D:4) a +0 leather armour (26, 1, D:4) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (27, 21, D:4) a +0 robe (41, 14, D:4) a +0 leather armour