allgreen Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 15, D:1) a +0 leather armour (10, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 5, D:1) a +0 whip (23, 32, D:1) a +0 falchion (36, 30, D:1) a bat corpse (skeletalised by now) (38, 20, D:1) a +0 dagger (40, 50, D:1) a hobgoblin corpse (skeletalised by now) (42, 41, D:1) a quokka corpse (skeletalised by now) (47, 50, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (3, 22, D:2) a quokka skeleton (8, 26, D:2) a +0 dagger 4 stones (12, -4, D:2) a +0 robe (12, -3, D:2) a bat skeleton (15, -9, D:2) a ball python skeleton (24, 14, D:2) a parchment of Summon Ice Beast (25, -6, D:2) a ball python skeleton (33, 38, D:2) a +0 robe a +0 scythe of distortion (38, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (10, -13, D:3) a +0 flail (14, -10, D:3) a +0 leather armour (14, -8, D:3) an inkwell talisman (26, 12, D:3) a +0 leather armour (27, -16, D:3) a +0 halberd (27, 21, D:3) a +0 ring mail (28, -16, D:3) a +0 club a +0 leather armour (28, -5, D:3) a +0 spear (29, -16, D:3) a +0 club a +0 ring mail (29, -13, D:3) a +0 mace (29, -5, D:3) a +3 chain mail a +0 mace a +0 hand axe a +0 scale mail (32, 31, D:3) a +0 glaive (35, -7, D:3) a +0 halberd (35, 5, D:3) a +0 leather armour (36, -7, D:3) a +0 dagger (38, -12, D:3) a +0 club (38, -11, D:3) a +0 whip (39, -13, D:3) a +0 whip a +0 scale mail a +0 giant club (39, -12, D:3) a +0 whip a +0 scale mail (40, -13, D:3) a +0 club a +0 club a +0 leather armour (41, -8, D:3) a +0 spear (44, 20, D:3) a +0 club (46, -15, D:3) a +0 whip (46, 20, D:3) a +0 club (46, 21, D:3) a +1 dagger a +0 hand axe a +0 ring mail a +0 robe a +0 mace (47, 21, D:3) a +0 mace (50, -6, D:3) a +0 club (53, -11, D:3) a +0 club (53, -10, D:3) a +0 club a +0 ring mail (54, -11, D:3) a +0 mace a +0 ring mail (56, -7, D:3) a +0 whip a +0 leather armour (57, -14, D:3) a +0 club (57, -7, D:3) a +0 trident a +0 ring mail (58, 4, D:3) a +0 robe (60, -16, D:3) a +0 club a +0 ring mail (60, -9, D:3) a +2 vampiric war axe (61, -16, D:3) a +0 spear (61, -5, D:3) a +0 flail (61, -4, D:3) a +0 club (62, -17, D:3) a +0 dagger 3 boomerangs a +0 scale mail (62, -14, D:3) a +0 falchion (62, -4, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 1, D:4) a +0 flail (1, 0, D:4) a +0 spear (8, -7, D:4) a +0 pair of gloves (11, -14, D:4) a +0 club (12, -14, D:4) a +0 dagger a +0 sling (19, -20, D:4) a vision talisman (33, 0, D:4) a +0 club a +0 sling (44, -49, D:4) a +0 rapier (45, -43, D:4) a +0 club (55, -4, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (23, -11, D:5) a +0 giant spiked club (50, -33, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 whip (2, -1, D:6) a +0 spear (3, 0, D:6) a +0 club a +0 leather armour (3, 1, D:6) a +0 flail of protection (36, 2, D:6) a +0 chain mail (46, -14, D:6) a +3 short sword of freezing a +2 robe of cold resistance (49, -5, D:6) a +0 spear (50, -14, D:6) a +0 club (50, -13, D:6) the +1 quarterstaff of Sivieps {speed, rF- rCorr Dex+8 Stlth+} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, -11, D:6) a +0 club (51, -11, D:6) a +0 flail (61, 4, D:6) a +2 falchion a +0 robe (64, 1, D:6) a +4 short sword a +0 robe (65, 0, D:6) a +0 falchion a +0 robe Level 7 of the Dungeon (17, -4, D:7) 6 boomerangs (23, 5, D:7) 17 gold pieces (23, 7, D:7) 12 gold pieces (24, 5, D:7) a parchment of Petrify (24, 7, D:7) a potion of haste (26, -5, D:7) a +0 club a +0 leather armour (34, 5, D:7) a wand of warping (5) Level 9 of the Dungeon [Shop] Ilyasigi's Armour Shop a +0 ring mail of fire resistance (165 gold) a +2 buckler (247 gold) the +9 plate armour "Petol" {Archery, rPois Int+5 Slay+3} (1489 gold) rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 robe (13 gold) the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} (1056 gold) Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 helmet of light (172 gold) a +0 robe (13 gold) a +0 chain mail (90 gold) (0, 0, D:9) a +0 leather armour of cold resistance a +0 club (1, -1, D:9) a +0 club (3, -1, D:9) a +0 whip (3, 0, D:9) a +0 flail (5, 7, D:9) a +0 short sword (9, -29, D:9) a +0 short sword (9, -28, D:9) a +0 short sword (9, -24, D:9) a +0 short sword (10, -27, D:9) a +0 chain mail a +0 mace (17, -32, D:9) a +0 short sword (23, -22, D:9) a +0 dagger a +0 robe (24, -23, D:9) a +0 short sword (25, -19, D:9) a +0 club (28, -6, D:9) a +0 dagger (29, -8, D:9) a +0 war axe a +0 orcbow a +0 plate armour (29, -7, D:9) a +0 giant club (29, -6, D:9) a +0 mace a +0 leather armour (31, -7, D:9) a +0 giant spiked club (33, -13, D:9) a +0 quarterstaff a +0 pair of gloves a +0 robe (42, 7, D:9) a +0 short sword a +0 robe (43, 7, D:9) a +0 long sword (44, 7, D:9) a +0 trident a +0 robe (45, 7, D:9) a +0 robe (45, 8, D:9) a +0 mace a +0 robe (49, -32, D:9) a +0 rapier (51, -14, D:9) a +0 dagger (54, -6, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +2 scimitar of flaming (13, -3, D:10) a +0 trident (13, -2, D:10) a +0 shortbow (14, -8, D:10) a +3 demon trident of venom (14, -4, D:10) a +0 scale mail a +0 kite shield (15, -11, D:10) a +0 whip (16, -11, D:10) a +0 scale mail (16, -8, D:10) a +0 flail (19, -26, D:10) a +0 leather armour (22, 6, D:10) a +0 dagger a +0 robe (22, 7, D:10) a +0 dagger a +0 scale mail a +0 chain mail (22, 8, D:10) a +0 dagger a +0 chain mail (23, -16, D:10) a +0 halberd (23, 7, D:10) a +0 scimitar (25, -20, D:10) a +0 whip (27, -16, D:10) a +0 spear (28, -18, D:10) a +0 orcbow (29, -20, D:10) a +0 spear (30, -18, D:10) a +0 spear (36, -19, D:10) a +0 whip (37, -40, D:10) a +0 trident (37, -18, D:10) a +0 trident (43, -32, D:10) a parchment of Permafrost Eruption (50, -1, D:10) a +0 dagger a +0 robe (51, -2, D:10) a +0 whip (52, -2, D:10) a +0 hand axe (53, -1, D:10) a +0 club (54, -1, D:10) a -1 demon whip of venom (58, -4, D:10) a +1 dagger of speed (59, -23, D:10) a +0 dagger of holy wrath (60, -25, D:10) a +0 leather armour a +0 club a +0 robe a +0 dagger (60, -24, D:10) a +0 hand axe a +0 ring mail a +0 hand axe (62, -14, D:10) a +0 mace Level 11 of the Dungeon (10, -5, D:11) a +0 dagger (16, -6, D:11) a spider talisman (23, -7, D:11) 8 gold pieces (23, -3, D:11) 4 gold pieces (24, -5, D:11) a book of the Tundra (25, -6, D:11) a book of Frost (25, -4, D:11) a book of Frost (25, -2, D:11) 4 gold pieces (26, -5, D:11) the +10 battleaxe "Impbane" {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (26, -3, D:11) 19 gold pieces