Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8689093011324791480 3 alo the Vexing (level 1, -1/13 HPs) Began as a Human Enchanter on June 7, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (111 turns). alo the Vexing (Human Enchanter) Turns: 111, Time: 00:00:26 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 3/3 EV: 11 Int: 15 God: Gold: 18 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions i - 2 potions of invisibility Skills: + Level 0.3 Fighting * Level 1.3 Short Blades - Level 2.0 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Momentum Strike Conj/Tloc 2% 3d8 32% 2 Gloom Hex/Necr 12% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You completely miss the endoplasm. The endoplasm is moderately wounded. The rat bites you. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm is moderately wounded. The rat bites you. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The rat twitches its whiskers. You hit the rat. You kill the rat! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You completely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ### ## #.. .# #.# .# #.# .# ###.#####.###### #......@J....... #...##.##.#####. ##......# .# #.......##.# #######.........# #.............### #.#####...†...# #.# ##.....## #.# ##....## You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alo the Human Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 111 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_corners Action || total ---------------------------++------- Attack: Normal || 16 Melee: Dagger || 16 Stab: Sleeping || 2 Armour: Robe || 5 Dodge: Dodged || 8