Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9964659352284937695 21 alo the Magician (level 3, -2/27 HPs) Began as a Djinni Forgewright on June 14, 2026. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (450 turns). alo the Magician (Djinni Forgewright) Turns: 450, Time: 00:02:28 Health: -2/27 AC: 2 Str: 9 XL: 3 Next: 2% Gold: 70 EV: 11 Int: 18 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of poison {unknown} Potions d - 2 potions of might {unknown} Skills: * Level 1.2 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations + Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 b - Construct Spike Laun Frge 32% 2d4 5% 2 c - Launch Clockwork Bee Frge 16% N/A 11% 3 d - Forge Blazeheart Gol Fire/Frge 16% N/A 34% 4 e - Forge Lightning Spir Air/Frge 16% 3d4 34% 4 f - Slow Hex 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! You see here a +0 club. You now have 70 gold pieces (gained 8). Terence shouts! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Terence barely misses you. Things that are here: a +0 club; a frilled lizard corpse You encounter a ball python. The rocky spike skewers Terence but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 flail. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (77% to hit) The kinetic grapnel hits Terence but does no damage. The rocky spike skewers Terence. Terence is lightly wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is lightly wounded. The rocky spike misses Terence. The rocky spike skewers Terence. Terence is lightly wounded. Terence completely misses you. You barely miss Terence. Terence is lightly wounded. The rocky spike skewers Terence. Terence is lightly wounded. You encounter a bat. Terence hits you with a +0 flail! Terence screams, "I want to be left alone!" Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your spike launcher falls apart as you grow too distant to maintain it. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ...## ..# .. .b... ..##... #.#.####....... . #................ #............. #....# .... # #...)# ..... #. #...@###...... #.##.####.)@.....# .................# #.S#...<.........# ......#..........# ..............#### ......##.#....# ...... ..#....# ..... ...#....# .#... .##....# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) 2 bats (D:1) 11 frilled lizards 6 goblins A kobold (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alo the Djinni Forgewright began the quest for the Orb. 0 | D:1 | alo set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 160 | D:1 | Reached skill level 1 in Fighting 429 | D:2 | Encountered Terence 435 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 435 | D:2 | Learned a level 1 spell: Slow 450 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, minmay_lizard_pond D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Mace || 12 Cast: Kinetic Grapnel || 10 Construct Spike L || 12 Armour: Robe || 11 Dodge: Dodged || 5