alo Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -15, D:1) a rat corpse (skeletalised by now) (9, -22, D:1) a +0 devious short sword a kobold corpse (skeletalised by now) (11, -1, D:1) a +0 dagger (16, 4, D:1) a bat corpse (skeletalised by now) (21, -11, D:1) a ball python corpse (skeletalised by now) (22, -22, D:1) a +0 mace (25, 13, D:1) 6 poisoned darts (25, 18, D:1) a +0 leather armour (32, 29, D:1) a rat corpse (skeletalised by now) (38, 14, D:1) a hobgoblin corpse (skeletalised by now) (39, -22, D:1) a hobgoblin corpse (skeletalised by now) (40, 0, D:1) 5 poisoned darts (40, 18, D:1) 6 poisoned darts (41, 10, D:1) a +0 long sword (42, 30, D:1) a +0 helmet (43, -11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 22, D:2) a hobgoblin corpse (skeletalised by now) (4, 17, D:2) a bat corpse (skeletalised by now) (6, 1, D:2) a +0 scythe a +0 robe (14, -11, D:2) a +0 ring mail (14, 10, D:2) 5 poisoned darts (19, 11, D:2) a rat skeleton (31, -8, D:2) a +0 dagger (42, 3, D:2) a +0 club (42, 7, D:2) a +0 dagger (51, 32, D:2) a +0 spear Level 3 of the Dungeon (0, 6, D:3) a +0 dagger (0, 43, D:3) a +0 hand axe (2, 7, D:3) a +0 club (4, 18, D:3) a +0 dagger a +0 robe of positive energy (4, 30, D:3) a +0 short sword (5, -8, D:3) an adder corpse (skeletalised by now) (9, 7, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (10, 7, D:3) a +4 dagger a +0 dagger a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (12, 7, D:3) a +0 dagger a +0 club a +0 club a +0 animal skin a +0 helmet a +0 club a goblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) (13, 5, D:3) a +0 club a +2 antimagic whip a gnoll corpse (skeletalised by now) (17, -1, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (17, 3, D:3) a +0 flail (18, 23, D:3) an adder skeleton (22, 6, D:3) a +0 leather armour (25, 15, D:3) a +0 leather armour (25, 30, D:3) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (31, 15, D:3) a +0 robe (42, -1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (42, 10, D:3) an adder corpse (skeletalised by now) (43, 24, D:3) a +0 dagger a goblin corpse (skeletalised by now) (44, 37, D:3) a +0 ring mail (45, 9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (45, 10, D:3) the +0 dagger "Jucri" {distort, rF+ rN+ Str+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (51, 3, D:3) a hobgoblin corpse (skeletalised by now) (58, 11, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Jogrih's General Store a potion of brilliance (unknown) (48 gold) a parchment of Fugue of the Fallen (105 gold) a parchment of Eringya's Noxious Bog (300 gold) a Gell's gravitambourine (2/2) (480 gold) a +1 shortbow of draining (148 gold) a +0 robe (10 gold) a potion of haste (120 gold) a parchment of Manifold Assault (393 gold) a parchment of Ensorcelled Hibernation (69 gold) [Shop] Gozag's Platinum Reserve the +0 pair of boots of Youthful Indiscretion {Str+2} (1570 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the amulet "Xojaunk" {Faith rN+} (5120 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. the ring of the Voracious God {EV+5 Slay+2} (5140 gold) [ring of evasion] EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the scarf "Helol" {Shadows, MP+5} (2750 gold) MP+5: It affects your magic capacity (+5). the ring "Cetis" {rF+ Wiz Dex+5} (5450 gold) [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). the alchemy staff "Ledwei" {rPois rC+ rN+ Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. the +1 hand axe of the Trees {elec, Stlth+} (2230 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Princeling {rCorr Dex+6} (4860 gold) [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the orb of the Fife {Pyromania, rF+ rC- rN+} (3520 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. the +0 robe of Zebetz Yqyt {Str+5} (1840 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +4 heavy halberd (2920 gold) the spider talisman of Ykalal {rC- Str+4 Dex+3} (3770 gold) [spider talisman] rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). the amulet of Tothuet {Acrobat rElec Slay-3 SInv} (3560 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. the +1 leather armour of the Shining Light {Str+3} (2030 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +3 ring mail of Pomodi {Dex+7} (4070 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +2 short sword of the Enfolding Augurer {reap, rC- Dex+5} (2350 gold) rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +9 dagger of Capital Punishment {spect, Str+3 Int+2 Dex-2 Stlth+} (6610 gold) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the necromancy staff "Zudodd" {rElec rN+ Stlth- Necro Fire Alch} (4880 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the +0 robe of the Bagpipe {rN+ Int+5} (2260 gold) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +2 dagger of Res Ipsa Loquitur {freeze, rC+ Stlth+} (3040 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, 7, D:4) a +0 giant club an ogre corpse (skeletalised by now) (13, 27, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (14, 6, D:4) a +0 spear (14, 22, D:4) a +0 robe (16, -2, D:4) a +0 club (21, 1, D:4) a hobgoblin skeleton (26, 17, D:4) a +0 mace (37, 11, D:4) a +0 short sword (37, 22, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, 17, D:4) a +0 ring mail (50, 20, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (4, -7, D:5) a +0 dagger (9, -28, D:5) a +0 flail a +0 flail a +0 whip a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (18, -36, D:5) a +0 chain mail (23, -32, D:5) a boomerang a +0 hand axe (23, -29, D:5) a +0 short sword (27, -12, D:5) a +0 quarterstaff (29, -4, D:5) a +0 cloak (42, -25, D:5) a +0 trident (42, 14, D:5) a +0 ring mail (48, -16, D:5) a maw talisman Level 6 of the Dungeon (0, 0, D:6) a spore talisman (2, 10, D:6) a +3 falchion of electrocution an orc corpse (skeletalised by now) (2, 11, D:6) a +0 dagger a hound corpse (skeletalised by now) (3, 12, D:6) a +0 whip (8, 3, D:6) a scroll of vulnerability (14, 12, D:6) a potion of heal wounds (14, 14, D:6) 18 gold pieces (15, 12, D:6) a parchment of Mephitic Cloud (15, 13, D:6) a staff of alchemy (unseen) (15, 14, D:6) a scroll of teleportation (16, 12, D:6) a potion of curing (16, 14, D:6) a scroll of identify (32, 14, D:6) the +4 mace "Efewaduc" {flame, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (40, 37, D:6) a +0 dagger (41, 36, D:6) a +0 dagger an orc corpse (41, 37, D:6) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe an orc corpse an orc corpse (50, 31, D:6) a +0 club a +0 leather armour a +0 short sword an orc corpse (50, 33, D:6) a +0 dagger (51, 35, D:6) a +0 club a +0 leather armour an orc corpse (54, 38, D:6) a +0 flail