alo Level 1 of the Dungeon (3, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -12, D:1) a parchment of Sticky Flame (8, -6, D:1) a +0 dagger (13, -5, D:1) a +0 short sword (15, -23, D:1) a ball python corpse (skeletalised by now) (18, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (19, -19, D:1) a +0 quarterstaff (22, -10, D:1) a quill talisman (25, 2, D:1) a +0 club (41, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (42, 6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the inkwell talisman "Zuano" {-Tele rF+ rN+} [inkwell talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (3, 9, D:2) a ball python corpse (skeletalised by now) (18, -3, D:2) a +0 club (25, 2, D:2) a +0 hand axe (33, -1, D:2) a parchment of Sigil of Binding (34, 7, D:2) a +0 dagger a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (35, -4, D:2) a book of Winter (46, -18, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a frilled lizard skeleton (2, -8, D:3) a +0 hand axe (2, 15, D:3) a +0 club a hound corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, 11, D:3) a +0 hand axe (12, 0, D:3) a parchment of Sandblast (15, 1, D:3) a +0 dagger (17, 26, D:3) a +0 robe (22, 26, D:3) a +0 mace (23, -11, D:3) a rat corpse (skeletalised by now) (27, 23, D:3) a +0 dagger (32, 1, D:3) a parchment of Ensorcelled Hibernation (38, -7, D:3) a +0 flail a hobgoblin skeleton a hobgoblin skeleton an orc skeleton (42, -7, D:3) a +0 giant club an ogre skeleton (44, 18, D:3) a +0 dagger a +0 ring mail (44, 28, D:3) a +0 dagger a +0 dagger (48, 14, D:3) a +0 short sword 2 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (15, -6, D:4) a +0 falchion a +0 war axe a +0 scale mail a +0 whip a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, 5, D:4) a +0 whip (19, 15, D:4) 6 datura-tipped darts (23, 18, D:4) 5 javelins (28, 15, D:4) a +0 mace (29, 5, D:4) a +0 giant club (29, 9, D:4) a +0 giant club an ogre corpse (skeletalised by now) (29, 10, D:4) 2 stones a +0 short sword a kobold corpse (skeletalised by now) (30, 15, D:4) a +0 leather armour (32, 0, D:4) a +0 short sword (34, -7, D:4) a parchment of Vampiric Draining (36, 25, D:4) a parchment of Splinterfrost Shell (45, -2, D:4) a +0 flail a +0 whip (46, 3, D:4) a staff of fire (47, 16, D:4) a +0 mace (48, 15, D:4) a black bear corpse (skeletalised by now) (51, 20, D:4) a staff of earth (unseen) (56, 35, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a parchment of Flame Wave (9, 0, D:5) a +0 mace (9, 1, D:5) a +0 robe (9, 2, D:5) a +0 dagger a +0 robe (10, 2, D:5) a +0 mace (15, -18, D:5) a +0 leather armour (22, -39, D:5) a +0 orcbow (26, -1, D:5) a +0 falchion a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour (29, -18, D:5) a parchment of Eringya's Surprising Crocodile (31, -19, D:5) 11 gold pieces (32, -22, D:5) a +0 club (32, -3, D:5) a parchment of Cigotuvi's Putrefaction (33, -18, D:5) a +6 ring of intelligence (33, -17, D:5) a parchment of Volatile Blastmotes (35, -16, D:5) a scroll of fog (37, -17, D:5) a +0 robe (38, -16, D:5) a scroll of identify (44, -15, D:5) a +0 scale mail (47, -13, D:5) 3 poisoned darts Level 6 of the Dungeon (7, -14, D:6) a +0 dagger a +0 robe (7, -11, D:6) a +0 long sword a +0 robe (8, -26, D:6) 2 javelins (19, -46, D:6) a +2 tower shield (20, -4, D:6) a +0 dagger a +0 robe (30, -18, D:6) a +0 scythe a +0 robe (32, -35, D:6) a +0 dagger (37, -26, D:6) an orb of energy (38, -7, D:6) a +0 leather armour a +0 short sword (39, -35, D:6) a +0 leather armour (40, -40, D:6) a +0 leather armour (42, -12, D:6) a +0 orcbow (45, -34, D:6) a medusa talisman Level 7 of the Dungeon [Shop] Puulauwa's Antique Weapon Emporium a +0 sling (36 gold) a +0 whip (60 gold) a +0 whip (60 gold) a +0 short sword (72 gold) a +2 orcbow of flaming (460 gold) a +2 heavy spear (417 gold) a +0 great sword (240 gold) (8, -7, D:7) a +2 scimitar a +0 robe (9, -6, D:7) a +0 dagger 5 stones (10, -5, D:7) a +0 dagger 4 poisoned darts (11, -7, D:7) a +0 short sword (11, -4, D:7) a +0 short sword 3 poisoned darts (12, -5, D:7) a +0 dagger 4 stones a +0 short sword (12, -4, D:7) a +0 club (13, 14, D:7) a +0 giant club (18, -10, D:7) a +0 battleaxe a +0 robe (19, -13, D:7) a +0 glaive a +0 chain mail (20, -18, D:7) a +3 scimitar a +0 robe (21, -18, D:7) a +0 club a +0 scale mail (21, -17, D:7) a +0 club (22, -19, D:7) a +0 hand axe (23, -13, D:7) a +0 club a +0 leather armour (25, -15, D:7) a +0 flail a +0 hand axe a +0 ring mail (26, -13, D:7) a +0 dagger a +0 robe (28, -24, D:7) a +0 leather armour (30, -24, D:7) a +0 mace a +0 leather armour (30, -1, D:7) a staff of earth (44, -23, D:7) a +0 hand axe a +0 ring mail (48, -23, D:7) a +0 shortbow (59, -22, D:7) a +0 ring mail a +0 leather armour a +0 short sword a +0 spear a +0 club Level 8 of the Dungeon (2, 28, D:8) a +0 mace (2, 33, D:8) a +0 hand axe a +0 chain mail of willpower a +0 dagger a +0 robe (5, 22, D:8) the inkwell talisman of the End {Will+ Dex+2} [inkwell talisman] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (8, -2, D:8) a +0 short sword a +0 club 5 stones a +0 dagger a curare-tipped dart a +0 dagger (14, 27, D:8) a +0 club a +0 flail a +0 dagger a +0 robe a +0 short sword a +0 chain mail (15, 40, D:8) a +0 dagger a +0 robe (15, 42, D:8) a +0 short sword (16, 42, D:8) a +0 hand axe 3 boomerangs a +0 leather armour a +0 club a +0 scale mail (23, 28, D:8) a parchment of Anguish (28, 38, D:8) a +0 robe (32, 42, D:8) 3 flux baubles (34, 22, D:8) a +0 trident (35, 22, D:8) a +0 dagger (36, 22, D:8) a +0 scale mail a +0 hand axe a +0 robe a +0 dagger (47, 9, D:8) a +0 dagger 3 boomerangs (49, 13, D:8) a +0 short sword (49, 16, D:8) a +0 short sword 4 stones a +0 short sword (49, 42, D:8) a boomerang a +0 flail (50, 12, D:8) a +0 hand axe a +0 mace a +0 mace a +0 short sword (50, 13, D:8) a +0 giant club (50, 16, D:8) a +0 mace a +0 short sword a +1 trident of freezing (50, 17, D:8) a +0 hand axe 3 boomerangs a +0 short sword a +0 mace a +0 club a +0 club a +0 dagger a +0 leather armour a +0 club a +0 mace a +0 ring mail a +0 club a +0 leather armour a +0 whip a +0 dagger a +0 dagger 8 poisoned darts a +0 club a stone a +0 short sword a +0 flail a +0 chain mail (51, 10, D:8) a +0 trident a +0 leather armour (51, 11, D:8) a +0 dagger a +0 dagger (51, 12, D:8) a +0 hand axe (51, 14, D:8) a +1 heavy mace (51, 16, D:8) a +0 club (51, 42, D:8) a +0 club a +0 ring mail (52, 42, D:8) a +0 hand axe a +0 ring mail a +0 dagger of flaming a +0 leather armour (53, 42, D:8) a +0 dagger a +0 robe (62, 38, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 buckler (7, -20, D:9) a parchment of Fugue of the Fallen (13, 0, D:9) a parchment of Hailstorm (13, 11, D:9) a parchment of Mercury Arrow (14, -32, D:9) a +0 orcbow (20, 13, D:9) a +0 hand axe a +0 ring mail (20, 14, D:9) a +0 flail a +0 whip of pain a +0 spear (21, 14, D:9) a +0 club (25, -12, D:9) a +0 ring mail (36, -10, D:9) a +0 short sword (37, 10, D:9) a +0 spear a +0 robe (38, -13, D:9) a +0 robe (39, -13, D:9) the +2 quarterstaff of Paneor Fosi {drain, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It can be maximally enchanted to +9. (39, 10, D:9) a +0 trident a +0 robe (40, 10, D:9) a +0 spear a +0 robe (42, -21, D:9) a +0 dagger 2 stones (42, -20, D:9) a +0 whip a +0 whip a curare-tipped dart (42, -19, D:9) a +0 dagger (42, -5, D:9) a +0 whip of freezing a +2 robe of willpower (42, 12, D:9) a staff of alchemy (unseen) (51, 1, D:9) a +5 battleaxe a +0 robe a +0 morningstar a +0 robe a +2 long sword a +0 robe (52, -10, D:9) a parchment of Freezing Cloud (53, -24, D:9) 5 poisoned darts (53, -1, D:9) a +0 whip (56, -9, D:9) a +0 dagger Level 10 of the Dungeon (15, 0, D:10) 8 gold pieces (22, 0, D:10) a +0 dagger (25, 5, D:10) a +0 trident a +0 plate armour (33, 6, D:10) a +0 hand axe (48, 10, D:10) a +0 trident (52, -13, D:10) a parchment of Summon Small Mammal (52, 2, D:10) a +0 ring mail (57, -6, D:10) 6 gold pieces (61, 3, D:10) a +0 robe Level 11 of the Dungeon (6, -15, D:11) 20 gold pieces (6, -4, D:11) a +0 ring mail (11, -20, D:11) a parchment of Vampiric Draining (21, 27, D:11) 6 poisoned darts (25, -20, D:11) a +0 club (28, -21, D:11) a +0 flail (30, -26, D:11) 5 large rocks (31, -26, D:11) a +0 spear a +0 scale mail a +2 buckler (32, -26, D:11) a +0 halberd (32, -3, D:11) a +0 giant spiked club a +0 giant club (33, -19, D:11) a +0 flail (36, 2, D:11) a +0 great mace (58, -5, D:11) a +0 mace (61, -8, D:11) a +4 scimitar of flaming (still there?) a ring of willpower (still there?) (65, -18, D:11) a scroll of noise Level 12 of the Dungeon (0, 0, D:12) a +0 scale mail (5, -6, D:12) a +0 dagger of venom (unseen) (6, -4, D:12) the +2 falchion of Terror {reap, rPois rC- rCorr Str+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It can be maximally enchanted to +9. (unseen) (7, -3, D:12) a parchment of Teleport Other (14, 4, D:12) a potion of berserk rage Level 13 of the Dungeon (0, 0, D:13) a staff of earth (unseen) the Ecumenical Temple