Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 1330821950734962941 33 alphamango the Conjurer (level 3, -2/7 HPs) Began as a Human Conjurer on Mar 21, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (904 turns). alphamango the Conjurer (Human Conjurer) Turns: 904, Time: 00:02:28 Health: -2/7 AC: 1 Str: 13 XL: 3 Next: 29% Magic: 1/6 EV: 15 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + m - +6 ring of strength HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, reduced hp, glow, explore regen a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (melded) d - a +0 cloak (worn) Jewellery i - a ring of ice m - a +6 ring of strength (worn) Talismans j - a flux talisman (active) Scrolls g - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} k - a scroll of revelation {unknown} l - 3 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} e - 2 potions of might {unknown} f - 2 potions of heal wounds {unknown} Skills: * Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. You regain HP and MP as you explore. Message History You now have 56 gold pieces (gained 17). A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. The gnoll barely misses you. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll begins to glow. The gnoll misses you. You hit the gnoll but do no damage. The gnoll glows dangerously bright. The gnoll hits you with a +0 spear. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily contaminated, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. Ouch! That really hurt! You die... ###.#.....#).#####.# #.....#..#####.# #.###....##....# #.# #.##.##.#### #. #....##.# #. ###..##.# #.....# ##.#### #p# #g# #.# #.# #.####### #........ #.##.#### #)# .. #.. PPP You could see a gnoll (heavy contam). Vanquished Creatures A gnoll (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins 4 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 5 goblins 2 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alphamango the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 856 | D:2 | Learned a level 2 spell: Searing Ray 891 | D:2 | Reached skill level 1 in Fighting 891 | D:2 | Reached XP level 3. HP: 7/26 MP: 0/6 904 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_basic, basic_altar, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 3 Skin || 4 Dodge: Dodged || 11 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 902 | 873 | 29 | 0 | 730 | 2 | 451.0 | Dungeon | 902 | 873 | 29 | 0 | 730 | 2 | 451.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 782 daAuts D:2: 120 daAuts