Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 17810718364286052043 43 alphamango the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on Oct 25, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1237 turns). alphamango the Conjurer (Human Conjurer) Turns: 1237, Time: 00:01:48 Health: -2/24 AC: 2 Str: 7 XL: 3 Next: 58% Magic: 1/6 EV: 11 Int: 20 God: Gold: 103 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) d - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of lignification {unknown} f - a potion of ambrosia {unknown} j - a potion of haste {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging * Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You hit the gnoll. Your weapon exudes an aura of protection. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... #.# ######### #.####........ #######..........#.# ###......#####.##..#.# #......#.# #.##..... .##.#.##.#j# #.###.#.# ..........)# #........ ......##j..# ######### # #..@...# ####..## ...# ...... .....##. ...#.. .# ... ..# # ..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:2) 5 goblins 5 kobolds (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alphamango the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 269 | D:1 | Learned a level 2 spell: Searing Ray 1159 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/6 1237 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_loops_cross, basic_altar, uniq_jessica Action || total ---------------------------++------- Attack: Normal || 29 Melee: Dagger || 29 Cast: Magic Dart || 32 Searing Ray || 2 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1235 | 1220 | 15 | 0 | 1060 | 2 | 617.5 | Dungeon | 1235 | 1220 | 15 | 0 | 1060 | 2 | 617.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1067 daAuts D:2: 168 daAuts