amelas Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, -14, D:1) a ball python corpse (skeletalised by now) (9, -10, D:1) a hobgoblin corpse (skeletalised by now) (11, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 9, D:1) a quokka skeleton (24, -29, D:1) 2 potions of mutation (30, 8, D:1) a ball python skeleton (31, 25, D:1) a hobgoblin corpse (skeletalised by now) (38, 9, D:1) a jackal skeleton (39, -17, D:1) a +0 dagger a goblin skeleton (40, 9, D:1) a jackal skeleton (43, -18, D:1) a +0 dagger (47, -20, D:1) a +0 hand axe (50, -3, D:1) a bat skeleton (52, 15, D:1) an amulet of wildshape (53, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, -12, D:1) a +0 club a frilled lizard skeleton (58, -11, D:1) a +0 club (59, -7, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Enusovex's Antique Armour Shoppe a +0 robe (19 gold) a +0 chain mail (132 gold) the +8 golden dragon scales of Spaghetti {-Tele rPois rF+ rC+ Int+6 Dex+8} (2899 gold) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the +0 plate armour of Youthful Indiscretion {Rampage rElec} (704 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 scale mail (88 gold) the +3 leather armour "Hapetyul" {Str+3} (666 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 ring mail (88 gold) a +0 buckler of poison resistance (187 gold) a +0 leather armour (44 gold) (4, -3, D:2) a +0 club (7, 1, D:2) a potion of enlightenment (8, -13, D:2) a ball python skeleton (9, -16, D:2) a +0 ring mail a hobgoblin skeleton (11, -11, D:2) a potion of heal wounds (17, 6, D:2) a ball python skeleton (18, 4, D:2) a +0 dagger a goblin skeleton (19, -9, D:2) a jackal skeleton (20, -7, D:2) a jackal skeleton (23, 10, D:2) an adder corpse (skeletalised by now) (28, -21, D:2) a bat skeleton (30, -17, D:2) a quokka skeleton (44, -21, D:2) a potion of lignification (44, -7, D:2) a bat skeleton (45, -21, D:2) a potion of resistance (51, -25, D:2) a +0 short sword (51, 7, D:2) a frilled lizard corpse (skeletalised by now) (52, -23, D:2) a +0 club (54, -18, D:2) a +0 rapier (56, -17, D:2) a potion of lignification (56, 6, D:2) a +0 dagger Level 3 of the Dungeon (4, 0, D:3) a +0 mace an orc corpse (6, 2, D:3) a +0 hand axe (6, 3, D:3) a hobgoblin corpse (7, -1, D:3) a +0 dagger (8, -2, D:3) a +0 short sword an orc corpse (9, -2, D:3) a +0 dagger a +0 robe of willpower an orc corpse (10, -12, D:3) a +0 club (14, -15, D:3) a +0 ring mail (26, -4, D:3) a +1 hand axe of electrocution an orc corpse (29, -16, D:3) an inkwell talisman (29, -8, D:3) a +2 falchion of electrocution (34, -4, D:3) a ball python corpse (41, -1, D:3) a dart slug corpse (51, -6, D:3) a quokka corpse