amsal Level 1 of the Dungeon [Shop] Ujuegass's Antique Armour Shoppe a +0 pair of gloves (108 gold) a +3 leather armour of poison resistance (504 gold) a +0 chain mail (108 gold) a +0 scale mail (96 gold) the +0 scale mail of the Frog {rCorr Int-5 Slay+2} (348 gold) Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. a +0 helmet of intelligence (276 gold) a +0 barding (552 gold) a +0 robe (16 gold) the +2 leather armour of the Hanged Man {Harm rC+ MP+7 Str-2} (876 gold) Str-2: It affects your strength (-2). rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Harm: It increases damage dealt and taken. [Shop] Jiocurim's Antique Weapon Boutique a +0 hand axe (72 gold) a +0 quarterstaff (96 gold) a +0 dagger (48 gold) the +0 great mace of Diet Blood {flame, rElec Str+6 Int-5} (667 gold) Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. a +0 sling (36 gold) a +0 hand axe (72 gold) a +0 hand axe (72 gold) a +0 spear (72 gold) a +3 shortbow of electrocution (588 gold) a +0 short sword (72 gold) (0, 0, D:1) a +0 dagger (2, 8, D:1) a hobgoblin skeleton (11, 20, D:1) a +0 whip a kobold skeleton a hobgoblin skeleton (22, -18, D:1) a +0 club a bat corpse (skeletalised by now) (27, -24, D:1) a +0 short sword a kobold corpse (skeletalised by now) (29, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (39, -11, D:1) a +0 robe (41, -3, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 2, D:2) a +0 robe (2, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (7, -31, D:2) 4 stones a hobgoblin corpse (skeletalised by now) (10, 15, D:2) a bat corpse (skeletalised by now) (16, -4, D:2) a +0 whip (25, -15, D:2) a rat skeleton (28, -8, D:2) a bat corpse (skeletalised by now) (29, -7, D:2) an adder corpse (skeletalised by now) (30, -7, D:2) a ball python corpse (skeletalised by now) (30, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -10, D:2) 3 stones (32, 2, D:2) 7 stones (35, -35, D:2) a ball python corpse (skeletalised by now) (35, -15, D:2) a rat corpse (skeletalised by now) (36, -14, D:2) a rat corpse (skeletalised by now) (37, -15, D:2) a +0 whip a kobold corpse (skeletalised by now) (39, -39, D:2) a +0 leather armour (41, -21, D:2) a +0 short sword (41, 6, D:2) a rat skeleton (48, -20, D:2) a +0 spear (49, -26, D:2) a +0 dagger an orc corpse (skeletalised by now) (50, -25, D:2) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (53, -19, D:2) a +0 dagger a kobold corpse (skeletalised by now) (54, -17, D:2) a frilled lizard skeleton Level 3 of the Dungeon [Shop] Pifoe's Antique Weapon Emporium a +0 spear (60 gold) the +3 orcbow "Sathrim" {chaos, Int+4 SInv} (818 gold) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a +0 heavy mace (148 gold) the +9 scimitar of the Krill {protect, ^Fragile Will+ Dex+8 SInv} (1556 gold) Dex+8: It affects your dexterity (+8). Will+: It increases your willpower. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. a +0 mace (60 gold) the +3 shortbow "Beetle's Demise" {holy, ^Contam Fly rC+ SInv} (702 gold) rC+: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. a +3 battleaxe (470 gold) (0, 0, D:3) a +0 dagger (7, 35, D:3) 5 stones (8, 6, D:3) a +0 club an orc skeleton (8, 35, D:3) a +0 long sword (10, 22, D:3) an adder skeleton (10, 23, D:3) a rat skeleton (11, 23, D:3) a +0 ring mail a +0 short sword an orc skeleton (13, -11, D:3) a +0 ring mail (13, 23, D:3) a +0 flail (17, 21, D:3) a +2 dagger of venom a +0 scale mail (21, 18, D:3) 7 stones (35, 14, D:3) a bat corpse (skeletalised by now) (36, -1, D:3) a +0 orcbow (43, -4, D:3) a +0 robe (46, -1, D:3) a quokka skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail a +0 hand axe (3, 16, D:4) a +0 dagger a +0 sling (12, -6, D:4) 2 stones a +0 dagger (14, 9, D:4) a +0 leather armour (29, -12, D:4) a +0 rapier a +0 leather armour a +0 dagger a +0 robe (40, -5, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (14, -1, D:5) a +0 halberd (15, 0, D:5) a +0 club (16, 1, D:5) a +0 halberd (24, 1, D:5) a +0 trident (29, 14, D:5) a +0 club (30, 43, D:5) 5 stones Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (2, 15, D:6) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. (9, 25, D:6) a +0 chain mail (13, 36, D:6) a +0 morningstar a +0 leather armour (14, 36, D:6) a +0 short sword of speed (15, 35, D:6) a +0 flail a +0 plate armour (16, 11, D:6) a +0 giant club (19, 11, D:6) a +0 giant club (26, 36, D:6) a +0 arbalest (33, 30, D:6) a +0 mace (43, -7, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Inkinen's General Store a +1 great sword of holy wrath (299 gold) 2 potions of haste (320 gold) a +0 leather armour (32 gold) a potion of magic (128 gold) 5 stones (8 gold) a potion of curing (48 gold) [Shop] Gefer's Distillery a potion of berserk rage (80 gold) a potion of mutation (128 gold) a potion of lignification (48 gold) a potion of mutation (128 gold) a potion of curing (48 gold) a potion of curing (48 gold) a potion of might (64 gold) [Shop] Ynnel's Distillery a potion of curing (39 gold) a potion of attraction (39 gold) a potion of haste (130 gold) a potion of curing (39 gold) a potion of magic (104 gold) [Shop] Kuweas's Distillery a potion of mutation (96 gold) a potion of resistance (120 gold) a potion of attraction (36 gold) a potion of heal wounds (60 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of attraction (36 gold) a potion of heal wounds (60 gold) [Shop] Osiopn's Jewellery Boutique an amulet of the acrobat (390 gold) a ring of fire (325 gold) a ring of magical power (260 gold) a ring of resist corrosion (260 gold) a ring of positive energy (260 gold) an amulet of faith (520 gold) (0, 0, D:7) a +0 barding (9, 0, D:7) an orb of guile a +0 robe a +3 trident of draining (12, 2, D:7) 4 stones (22, 14, D:7) a +0 robe a +0 dagger (23, -18, D:7) a +0 giant spiked club a +0 giant club (24, 15, D:7) a +0 shortbow (25, -18, D:7) a +0 flail (26, -18, D:7) a +0 flail a +0 buckler a +0 scale mail a +1 spear of venom (27, -7, D:7) a +0 robe a +0 spear (30, -18, D:7) a +0 robe a +5 trident (31, -27, D:7) a +0 kite shield (31, 5, D:7) a +0 dagger (31, 18, D:7) a +0 trident (31, 19, D:7) 4 stones (32, -18, D:7) the +6 plate armour of Good Intentions {rC- rN+ Will+ Regen+ Dex+2} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (32, -11, D:7) a +1 long sword of distortion (32, 19, D:7) 5 stones (33, -22, D:7) a potion of degeneration (33, 20, D:7) a +0 dagger (35, -7, D:7) a +0 orcbow (37, 0, D:7) a +0 giant club a +0 giant club (37, 18, D:7) a +0 chain mail (44, -12, D:7) a +0 pair of gloves (48, -25, D:7) a +0 flail (49, 18, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) 8 stones (2, -30, D:8) 8 stones (6, -48, D:8) a +0 robe (12, 2, D:8) a +0 rapier (13, -15, D:8) a +0 chain mail (33, -16, D:8) 7 stones (39, -7, D:8) a +0 shortbow (46, -43, D:8) a +0 trident a +0 mace (47, -42, D:8) 4 stones a +0 whip a +0 dagger (48, -41, D:8) a +0 ring mail a +0 flail of protection (48, -10, D:8) a +0 flail (55, -40, D:8) a +0 short sword (55, -39, D:8) a +0 short sword (56, -50, D:8) 8 stones (57, -39, D:8) 5 stones a +0 short sword (57, -38, D:8) a +0 dagger a +0 club (63, -6, D:8) a +0 club a +0 leather armour (64, 1, D:8) a +0 mace a +0 leather armour Level 9 of the Dungeon (7, 2, D:9) a +0 leather armour (13, -31, D:9) a +0 club a +0 whip a +0 chain mail (13, -30, D:9) a +0 dagger a +0 robe (13, 15, D:9) a potion of haste (16, -31, D:9) a +0 falchion (17, -7, D:9) a +0 chain mail (17, 11, D:9) a +1 whip of draining (26, -7, D:9) a +0 robe a +0 dagger (27, -8, D:9) a +0 leather armour a +0 club (27, -7, D:9) a +0 hand axe a +4 falchion (46, -20, D:9) 14 gold pieces a +0 dagger a +0 robe a +0 club a +0 leather armour (47, -22, D:9) 5 gold pieces a +0 flail (47, -20, D:9) 6 gold pieces a +0 dagger a +0 robe (48, -20, D:9) 5 gold pieces (still there?) a +0 dagger (still there?) a curare-tipped dart (still there?) (48, -18, D:9) a blade talisman (54, 1, D:9) 6 javelins the Ecumenical Temple (9, 10, Temple) a potion of degeneration Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of silence (2, -5, Lair:1) a poisoned dart (5, -4, Lair:1) 5 gold pieces (9, -5, Lair:1) a poisoned dart (11, -1, Lair:1) a phial of floods (12, -4, Lair:1) a poisoned dart