anfozkd Level 1 of the Dungeon (0, 0, D:1) a +0 mace (4, -14, D:1) a jackal corpse (skeletalised by now) (5, 0, D:1) a frilled lizard corpse (skeletalised by now) (6, -22, D:1) a bat skeleton (6, -21, D:1) a +0 club (7, -17, D:1) a jackal skeleton (10, -26, D:1) a bat skeleton (27, -23, D:1) a bat skeleton (31, -21, D:1) a rat skeleton (40, -11, D:1) a +0 club 4 stones (40, 7, D:1) a +0 club (41, -10, D:1) a +0 dagger (41, 7, D:1) a rat corpse (skeletalised by now) (42, -15, D:1) a +0 dagger (42, -14, D:1) a +0 club a goblin skeleton (43, -15, D:1) a +0 chain mail (56, -31, D:1) a frilled lizard corpse (skeletalised by now) (61, -31, D:1) a +0 dagger a kobold corpse (skeletalised by now) (62, -18, D:1) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 47, D:2) a ring of see invisible (7, 46, D:2) an adder corpse (skeletalised by now) (8, -3, D:2) a +0 club (8, 35, D:2) a hobgoblin skeleton (13, 44, D:2) a frilled lizard skeleton (15, 2, D:2) a hobgoblin skeleton (21, 42, D:2) a ball python skeleton (23, 46, D:2) a +0 dagger (24, 16, D:2) a jackal corpse (skeletalised by now) (24, 41, D:2) a frilled lizard skeleton (27, 4, D:2) a +0 club a goblin skeleton (33, 3, D:2) 3 flux baubles Level 3 of the Dungeon (4, 5, D:3) a +0 club a +0 ring mail a +0 club a +0 leather armour a +0 flail a +0 mace an orc skeleton an orc skeleton (9, 33, D:3) a parchment of Sigil of Binding (10, 39, D:3) a +0 club (16, 26, D:3) a +0 hammer (17, 7, D:3) a +0 short sword a +0 dagger 9 stones a +0 short sword a kobold skeleton (17, 27, D:3) a +0 cloak (21, 6, D:3) a +0 dagger 3 stones a +0 dagger (24, 23, D:3) a frilled lizard corpse (skeletalised by now) (25, 7, D:3) a +0 dagger a kobold corpse (skeletalised by now) (27, 47, D:3) a +0 dagger (29, -4, D:3) a hobgoblin corpse (skeletalised by now) (29, 3, D:3) a goblin skeleton (30, 0, D:3) a bat skeleton (30, 5, D:3) a goblin skeleton (32, 11, D:3) a human skeleton (45, 38, D:3) a +0 club a +0 sling a goblin skeleton (54, 9, D:3) a +0 club a +0 robe the human skeleton of Jessica Level 4 of the Dungeon (1, -2, D:4) a parchment of Summon Small Mammal (9, 13, D:4) a +0 ring mail (21, 9, D:4) a +0 chain mail (21, 24, D:4) a +0 sling (23, 5, D:4) a +0 shortbow (24, 21, D:4) a +0 dagger (26, 0, D:4) a jackal skeleton (26, 1, D:4) an iguana skeleton (28, 29, D:4) a +0 robe (29, -5, D:4) a jackal corpse (skeletalised by now) (29, 7, D:4) a +0 robe (32, 8, D:4) a +0 chain mail (35, 18, D:4) a +0 leather armour (42, 30, D:4) a hobgoblin corpse (skeletalised by now) (43, 28, D:4) a +0 leather armour (43, 30, D:4) a +0 club (56, 24, D:4) a +0 whip a gnoll corpse (skeletalised by now) (57, 25, D:4) a +0 club a +0 leather armour a +0 spear an orc corpse (skeletalised by now) (57, 26, D:4) a +0 spear a +0 whip Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour "Otoemneh" {Regen+} (900 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the air staff of the Blessed Realm {^Drain rElec Will+ SInv Air} (3620 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Air: It increases the power of your Air spells. the air staff of Ragnarok {rElec rCorr Dex+3 Air Earth} (4950 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the +0 dagger of Glory {freeze, rElec} (1760 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the sanguine talisman of Generosity {Will++} (11370 gold) [sanguine talisman] Will++: It greatly increases your willpower. the +1 robe of Azukumm {rCorr Str+6} (3110 gold) rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. the ring "Peedum" {rPois Int+6 Dex+5} (5770 gold) [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). the cold staff "Ruoces" {Fly rC+ rCorr Hexes Ice} (4530 gold) [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the +4 robe of Biudymantu {Fly Str+2} (3420 gold) Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. the +4 spear of Tilugicwa {elec, rElec Will+ Stlth-} (4570 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 robe of the Eternal Fruit {rElec rPois} (1910 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a +0 flail of concussion (550 gold) the ring of Descent {Will+ AC+4 Int+3} (5490 gold) [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the +9 hand axe "Duossuf" {freeze, *Rage rC+ Str+3 Int+5} (7910 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +4 chain mail of Makhleb's Castigation {rN+ Stlth+} (4000 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Blue Skies {Will++ Dex+8} (6120 gold) [ring of dexterity] Will++: It greatly increases your willpower. Dex+8: It affects your dexterity (+8). the amulet of Xom's Whimsicality {Dissipate Str+3} (4330 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). the +5 whip "Pacwinyt" {spect, rC+ rCorr Int+3} (5710 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the granite talisman of Daring {Int+6} (10970 gold) [granite talisman] Int+6: It affects your intelligence (+6). the air staff "Tael" {rElec Int+6 Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. (11, -26, D:5) a +0 short sword (11, 5, D:5) 3 flux baubles (12, -25, D:5) a +0 whip a +0 ring mail a +0 dagger a +0 robe (18, -28, D:5) a +0 mace (28, -11, D:5) a +1 heavy flail a +0 flail a +0 club (28, -10, D:5) a +0 spear a +0 ring mail (43, -29, D:5) a +0 giant club (43, -28, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 8 gold pieces a +0 club (0, 2, D:6) 14 gold pieces a +2 war axe of venom a +0 club (0, 3, D:6) 7 gold pieces a +0 heavy flail (2, 17, D:6) a +0 whip of flaming a +0 robe the Ecumenical Temple