arica4 Level 1 of the Dungeon (3, 22, D:1) a +0 ring mail (7, 34, D:1) a +0 robe (8, 3, D:1) an inkwell talisman (9, 40, D:1) a +0 dagger (20, -4, D:1) a rat corpse (skeletalised by now) (23, 20, D:1) a frilled lizard skeleton (30, 13, D:1) a jackal corpse (skeletalised by now) (32, 10, D:1) a jackal skeleton a jackal skeleton (33, 32, D:1) a +0 hand axe (47, 6, D:1) a ball python corpse (skeletalised by now) (47, 7, D:1) a ball python skeleton (50, 23, D:1) a hobgoblin skeleton (55, 23, D:1) a +0 quarterstaff Level 2 of the Dungeon (8, -28, D:2) a +2 helmet (9, -19, D:2) an adder skeleton (10, 2, D:2) a +0 long sword (10, 11, D:2) a +0 leather armour (11, -41, D:2) a +0 sling (13, 5, D:2) a rat corpse (skeletalised by now) (15, -19, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -31, D:2) a bat corpse (skeletalised by now) (21, -13, D:2) a +0 dagger (32, -44, D:2) a +0 mace (34, 3, D:2) a +0 robe (36, -31, D:2) a +0 dagger (38, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (44, -17, D:2) a +0 dagger (52, -9, D:2) a +0 short sword 2 stones (59, -22, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (3, -2, D:3) a +0 long sword (3, 12, D:3) the +13 chain mail of Jeozedom {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (5, -12, D:3) a +0 club a goblin skeleton (12, 12, D:3) a frilled lizard corpse (skeletalised by now) (14, 1, D:3) a +0 short sword a +0 chain mail an orc skeleton (16, 19, D:3) a +0 whip (21, -9, D:3) a ball python skeleton (24, -5, D:3) a +0 scale mail (30, -10, D:3) a +0 whip (33, 12, D:3) a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (38, -11, D:3) a +0 dagger (38, 2, D:3) a +0 dagger a goblin skeleton (39, -12, D:3) a +0 dagger (40, -11, D:3) a +0 dagger (40, 18, D:3) a +0 leather armour (41, -13, D:3) a quokka skeleton (41, 9, D:3) a +0 whip a +1 flail of draining a +0 leather armour a +0 dagger a +0 robe an orc skeleton an orc skeleton (42, 10, D:3) a +0 mace (43, -11, D:3) a +0 hand axe a +0 mace a +0 scale mail a +0 short sword a +0 leather armour an orc skeleton (45, -19, D:3) a +0 short sword (47, -11, D:3) 5 large rocks (47, 5, D:3) a +0 sling (51, 10, D:3) a +0 robe (51, 16, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (2, 6, D:4) 16 gold pieces (4, 4, D:4) a +0 club (5, 0, D:4) a +0 trident an orc corpse (5, 2, D:4) a +0 dagger a +0 robe an orc corpse (5, 4, D:4) a +0 dagger a +0 robe of resistance an orc corpse (6, 2, D:4) a +0 dagger a +0 robe (7, 1, D:4) a ball python corpse (8, 8, D:4) 17 gold pieces (11, 10, D:4) a +0 quarterstaff (13, 2, D:4) 4 darts of disjunction the Ecumenical Temple (0, 0, Temple) a +0 mace a +0 leather armour an orc corpse (1, 0, Temple) a +0 mace (2, 1, Temple) a +0 short sword