artiwater1 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -9, D:1) a +0 spear a gnoll corpse (skeletalised by now) (5, 20, D:1) a +0 dagger (21, 17, D:1) a +0 robe (25, -2, D:1) a +0 dagger (26, -7, D:1) a rat skeleton (26, -6, D:1) a rat skeleton (30, 14, D:1) a +0 short sword (31, -6, D:1) a +0 club (31, 14, D:1) a +0 spear (34, 21, D:1) a +0 rapier (35, 11, D:1) a frilled lizard corpse (skeletalised by now) (36, -2, D:1) a +0 club (43, -11, D:1) a quill talisman (44, 8, D:1) a +0 club Level 2 of the Dungeon [Shop] Zathaush's Antique Armour Shop a +0 scale mail (84 gold) a +3 ring mail of fire resistance (546 gold) a +0 plate armour (378 gold) a +0 scale mail (84 gold) a +0 pair of boots (94 gold) a +2 leather armour of cold resistance (399 gold) a +1 hat (231 gold) a +0 scale mail (84 gold) [Shop] Horodeuke's Antique Weapon Shoppe a +0 flail (73 gold) the +3 short sword of Qazlal's Condemnation {spect, rElec} (766 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 hand axe (63 gold) a +0 short sword (63 gold) a +4 heavy shortbow (575 gold) a +0 club (10 gold) a +1 whip of flaming (241 gold) a +0 short sword (63 gold) a +0 mace (63 gold) [Shop] Neexa's Assorted Antiques a +0 robe (15 gold) a scroll of teleportation (51 gold) a ring of protection from fire (425 gold) a scroll of identify (34 gold) a lightning rod (4/4) (680 gold) a potion of curing (51 gold) a phantom mirror (680 gold) [Shop] Boumud's Book Shop a parchment of Summon Small Mammal (52 gold) a parchment of Ensorcelled Hibernation (75 gold) a parchment of Frozen Ramparts (114 gold) a parchment of Brom's Barrelling Boulder (169 gold) a parchment of Swiftness (114 gold) a parchment of Jinxbite (75 gold) a parchment of Static Discharge (75 gold) a parchment of Yara's Violent Unravelling (239 gold) a parchment of Forge Lightning Spire (169 gold) [Shop] Hexkeuqowk's Weapon Shoppe a +0 dagger (28 gold) a +0 halberd (56 gold) 3 javelins (126 gold) a +0 hand axe (42 gold) a +3 flail of protection (296 gold) a +0 trident (49 gold) a +0 short sword (42 gold) (0, 0, D:2) a +0 mace (2, 26, D:2) a +0 robe (11, 13, D:2) a +0 dagger (14, 20, D:2) 3 scrolls of fog (16, 13, D:2) a rat corpse (skeletalised by now) (25, 9, D:2) a +0 dagger (28, 12, D:2) a bat skeleton (31, 9, D:2) a +0 dagger (31, 11, D:2) a rat skeleton (33, 11, D:2) a +0 buckler (35, 30, D:2) a +0 club (42, 20, D:2) a +0 dagger (52, 37, D:2) a hobgoblin corpse (skeletalised by now) (53, 38, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (54, 38, D:2) a hobgoblin corpse (skeletalised by now) (55, 36, D:2) a bat corpse (skeletalised by now) (57, 33, D:2) a ball python corpse (skeletalised by now) (60, 21, D:2) 2 poisoned darts (60, 35, D:2) the +2 leather armour of Circular Logic {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (2, 5, D:3) a +0 halberd (4, 16, D:3) a rat corpse (40, 2, D:3) a +0 pair of gloves (52, 15, D:3) a rat corpse (53, 14, D:3) a clockroach corpse (59, 10, D:3) a +0 dagger (61, 10, D:3) a +0 scale mail