artiwater1 Level 1 of the Dungeon (14, 6, D:1) a bat skeleton (41, 25, D:1) a +0 dagger a stone (42, 0, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, 16, D:2) a hobgoblin corpse (skeletalised by now) (6, 26, D:2) a +0 dagger (9, -1, D:2) a +0 spear a gnoll corpse (skeletalised by now) (10, 14, D:2) a +0 longbow (10, 25, D:2) an adder skeleton (12, 31, D:2) a +0 club 4 stones (12, 33, D:2) a +0 club (16, -1, D:2) a +0 short sword (17, 9, D:2) a +0 dagger (18, 17, D:2) a +0 hand axe (18, 22, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 5, D:2) a +0 dagger (20, 6, D:2) a +0 club (20, 21, D:2) a frilled lizard corpse (skeletalised by now) (20, 22, D:2) a +0 club a goblin corpse (skeletalised by now) (24, 13, D:2) a +0 chain mail (26, 16, D:2) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (29, 35, D:2) a +0 dagger a +0 whip a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (31, -1, D:2) a bat skeleton (32, 21, D:2) a +0 mace (37, 18, D:2) a +0 heavy flail a stone (41, 4, D:2) a +0 mace a +0 leather armour a +0 dagger a +0 short sword (42, 4, D:2) a +0 short sword a +0 leather armour a +0 trident an orc skeleton an orc skeleton (44, 4, D:2) a +0 hand axe (56, 14, D:2) the +9 spear of Conatus {freeze, rPois rC- rN+ Str+6} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 chain mail (2, 7, D:3) a +0 leather armour (6, 9, D:3) 6 boomerangs (9, 1, D:3) a quokka corpse (skeletalised by now) (19, 20, D:3) an adder corpse (skeletalised by now) (25, -2, D:3) a +0 leather armour (26, -15, D:3) a +0 club 8 poisoned darts (26, -8, D:3) a +0 mace an orc skeleton (28, 5, D:3) a +0 battleaxe (31, -7, D:3) a +0 dagger 3 stones (31, -6, D:3) 8 stones (31, -5, D:3) a +0 club a +0 leather armour (32, -4, D:3) a +0 club a +0 leather armour (32, 27, D:3) a hobgoblin corpse (skeletalised by now) (33, -5, D:3) a +0 club a goblin corpse (skeletalised by now) (33, 27, D:3) a +0 dagger (37, 7, D:3) a jackal skeleton (37, 11, D:3) a quill talisman (39, -27, D:3) a +0 dagger (39, 6, D:3) a frilled lizard skeleton a jackal skeleton (40, 20, D:3) a hobgoblin corpse (skeletalised by now) (50, 10, D:3) a +0 club (51, 9, D:3) a +0 club 5 stones a kobold skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Existentialism {rN+ Str+6 Dex+6} (5980 gold) [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). the +2 hand axe of Valiance {venom, *Corrode Will++} (2900 gold) *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. It cannot be enchanted further. the +10 whip "Yguhesue" {spect, Dex+6} (7580 gold) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the ring "Ehuhy" {rC+ Str+6 Int+2} (5420 gold) [ring of strength] rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the +10 sling of Exilur {freeze, rPois rC+ rCorr Str+4 SInv} (8910 gold) rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +0 helmet "Elalugil" {MP+9 Str+4 Dex-2} (3460 gold) MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the fire staff of the Scorpion {rF+ Dex+6 Fire} (4460 gold) [staff of fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. a +4 halberd of flaming (2920 gold) the necromancy staff "Wofeude" {rF- rN+ rCorr Int+4 Necro Alch} (4460 gold) [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +0 leather armour "Ibogege" {Dex+5} (1950 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 cloak "Kini" {Str+5} (2700 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the air staff of Nipty {Fly rElec Will+ SInv Conj Air} (4950 gold) [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +2 leather armour of Ignis's Hope {rPois rN+ rCorr Stlth+} (3580 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Noxious God {rElec Wiz Stlth+} (4680 gold) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. the cold staff "Ybreijou" {rC+ Will+ Dex+2 Ice} (4180 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. the +0 leather armour of the Carpenter {rCorr Dex+2} (1880 gold) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the dragon-coil talisman of Mezcal {Rampage rElec rCorr} (10970 gold) [dragon-coil talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the +7 dagger "Tikhlen" {heavy, rElec} (5260 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +4 short sword of Ragnarok {devious, ^Fragile rF++ Int+5} (5240 gold) ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring "Wus Qiuss" {^Drain rC+ rN+ Will+ Str+3} (4390 gold) [ring of willpower] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (3, -7, D:4) a parchment of Scorch (5, 3, D:4) 2 poisoned darts (9, 33, D:4) a +0 leather armour (11, 9, D:4) a +0 whip (15, -14, D:4) a +0 dagger (18, 7, D:4) an orb of mesmerism (18, 10, D:4) a parchment of Launch Clockwork Bee (18, 24, D:4) a +1 robe of fire resistance (21, 10, D:4) a +0 dagger a +0 leather armour (22, 10, D:4) a +0 dagger (23, 22, D:4) a +0 club (27, 16, D:4) a +0 dagger a +0 chain mail a +0 short sword a stone (28, 15, D:4) a +0 club (29, 27, D:4) a +0 quarterstaff Level 5 of the Dungeon (9, 3, D:5) a +0 falchion (10, 4, D:5) a quill talisman (10, 21, D:5) a +0 leather armour (14, 28, D:5) a +0 falchion (18, 7, D:5) a +0 club (23, 12, D:5) a scroll of fear (23, 13, D:5) 5 gold pieces a +0 club (24, 14, D:5) 3 gold pieces a +0 spear (28, 21, D:5) 9 gold pieces (29, 5, D:5) a +0 helmet (29, 21, D:5) 7 gold pieces