Dungeon Crawl Stone Soup version 0.35-a0-879-g9d69fef86c (webtiles) character file. Game seed: 12882937639147112989 8 artiwater1 the Vexing (level 2, 0/18 HPs) Began as a Poltergeist Hexslinger on Aug 24, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (168 turns). artiwater1 the Vexing (Poltergeist Hexslinger) Turns: 168, Time: 00:00:17 Health: 0/18 AC: 2 Str: 4 XL: 2 Next: 8% Magic: 4/5 EV: 11 Int: 15 God: Gold: 23 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison c - a scroll of revelation {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 2.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 5% 2 Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal completely misses you. The jackal closely misses you. x2 The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal bites you. x2; The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barely misses you. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 50% to hit) You shoot a sling bullet. The sling bullet misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 50% to hit) You shoot a sling bullet. The sling bullet completely misses the jackal. The jackal closely misses you. The jackal bites you. You die... # # ..# .. # .. .# # ..##.# # ....# # .... # #.#..# # #.#hh# # #.#@.# # #.#..# # ####...#### # #.........# # #.........# .##.........# ...#........†# #...>........# ##............# You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A jackal (D:1) A bat (D:1) A goblin (D:1) 2 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | artiwater1 the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 159 | D:1 | Reached XP level 2. HP: 18/18 MP: 4/4 168 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_rooms, chequers_serial_rivers_large_b, minmay_surrounded Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 22 Armour: None || 11 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 175 | 0 | 0 | 138 | 1 | 175.0 | Dungeon | 175 | 175 | 0 | 0 | 138 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 175 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+