asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +0 flail a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Put-Me-On" {Harm rElec} [quill talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 20, D) +0 steam dragon scales a steam dragon corpse (61, 3, D) a staff of cold (unseen) (61, 8, D) a staff of fire (unseen) (62, 0, D) the +1 shortbow "Exkocan" {drain, rElec rF- Str+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). (unseen) (62, 3, D) a +6 ring of dexterity a +0 long sword (62, 8, D) a +1 battleaxe of venom (unseen) (62, 9, D) the +10 sling of Nageffi {flame, Fly rC++ Str-3 Dex+3} Fly: It grants you flight. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (62, 16, D) a +0 heavy hand axe (62, 17, D) a staff of earth (62, 19, D) an acid dragon corpse (62, 26, D) a staff of cold (62, 27, D) a staff of conjuration (63, 16, D) a +1 morningstar of protection (63, 18, D) +0 acid dragon scales an acid dragon corpse a swamp drake corpse (63, 20, D) an acid dragon corpse (63, 26, D) a +0 battleaxe of electrocution (63, 27, D) the +2 ring mail "Willuqau" {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (63, 28, D) a +0 dagger a +0 robe (63, 29, D) a +1 halberd of freezing a +0 plate armour an orc corpse (64, 16, D) a staff of fire (64, 17, D) the +1 chain mail of Sin {Dex+2} Dex+2: It affects your dexterity (+2). (64, 26, D) a staff of earth (68, 0, D) a +2 ring mail of fire resistance (69, 36, D) a parchment of Summon Forest (70, 36, D) a scarf of repulsion (unseen) (70, 37, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (unseen) (71, 8, D) the conjuration staff of Proximity {rPois rC+ Stlth- Conj} [staff of conjuration] rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (71, 9, D) a +0 flail (71, 16, D) a staff of earth (71, 17, D) the +8 mace of the Lost Princes {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (71, 26, D) a +2 flail of protection (71, 30, D) a +0 scimitar a +0 halberd (71, 31, D) a +0 war axe (71, 36, D) a parchment of Blink (71, 37, D) a staff of fire (unseen) (72, 8, D) a +1 flail of protection (72, 9, D) a +0 ring mail a +0 mace an orc corpse (skeletalised by now) (72, 16, D) a +1 battleaxe of flaming (72, 17, D) the +6 arbalest "Damnation" {damnation} (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a parchment of Lee's Rapid Deconstruction (73, 1, D) a +1 battleaxe of flaming (73, 16, D) a staff of air (73, 17, D) a riddle talisman (73, 27, D) a +1 shortbow of flaming (73, 30, D) a hell hound corpse (skeletalised by now) (73, 36, D) a phantom mirror (73, 37, D) a parchment of Chain Lightning (75, 1, D) a staff of necromancy (unseen)