asd Level 1 of the Dungeon (5, 15, D:1) a kobold corpse (skeletalised by now) (9, 20, D:1) a +0 sling (12, -2, D:1) a +0 buckler (14, 10, D:1) a +0 ring mail (19, 2, D:1) a +0 ring mail (21, 31, D:1) a +0 dagger (24, 20, D:1) a +0 short sword (28, 26, D:1) a +0 club (36, 39, D:1) a +0 dagger 3 stones a kobold skeleton (41, -7, D:1) a +0 dagger (41, 1, D:1) a frilled lizard corpse (skeletalised by now) (42, 2, D:1) a +0 whip of venom (45, 3, D:1) a rat corpse (skeletalised by now) (50, -2, D:1) an inkwell talisman (54, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 1, D:2) a +0 short sword (14, -28, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, -28, D:2) a +0 dagger (15, -4, D:2) a parchment of Frozen Ramparts (22, 14, D:2) a +0 dagger a kobold skeleton (36, -14, D:2) an adder skeleton (36, -9, D:2) a +0 club a goblin skeleton (36, -2, D:2) a +0 ring mail (37, -13, D:2) a +0 dagger (38, -13, D:2) a +0 short sword a stone (41, -6, D:2) a rat skeleton (42, -2, D:2) a +0 dagger a +0 sling a goblin skeleton (48, -8, D:2) a +0 dagger a stone an adder skeleton (49, -23, D:2) a bat corpse (skeletalised by now) (50, -23, D:2) an adder corpse (skeletalised by now) (55, 24, D:2) a +0 dagger (57, 21, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Qipaats's Jewellery Shop an amulet of regeneration (unknown) (330 gold) a ring of magical power (unknown) (220 gold) an amulet of magic regeneration (unknown) (330 gold) a ring of flight (unknown) (192 gold) an amulet of wildshape (unknown) (330 gold) a spore talisman (137 gold) a +5 ring of evasion (unknown) (396 gold) a fortress talisman (165 gold) [Shop] Orocez's Antique Armour Emporium a +0 leather armour (48 gold) a +0 ring mail (96 gold) a +0 buckler (108 gold) the +3 leather armour of the Armchairtaur {Rampage Fly rF- Int+9} (912 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). It cannot be enchanted further. a +1 pair of boots (276 gold) a +0 leather armour (48 gold) a +0 chain mail (144 gold) an orb of mayhem (264 gold) (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (3, 11, D:3) a +0 dagger a kobold corpse (skeletalised by now) (8, 0, D:3) a frilled lizard skeleton (14, -11, D:3) a +0 robe (15, -32, D:3) a rat corpse (skeletalised by now) (15, -30, D:3) a +0 robe (15, -1, D:3) a +0 spear (16, -30, D:3) a +0 ring mail (21, -40, D:3) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (22, -40, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (32, -21, D:3) a +0 dagger (36, -23, D:3) an adder skeleton (44, -7, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (11, 8, D:4) an adder corpse (skeletalised by now) (22, 12, D:4) a +0 mace (45, -34, D:4) a +0 club (46, 3, D:4) a hound corpse (48, -2, D:4) a +0 club (49, -24, D:4) a +0 club (49, -23, D:4) a +0 dagger a +0 robe an orc corpse (50, -24, D:4) a +0 club a +0 club a +0 scale mail a +0 mace (53, -23, D:4) a +0 quarterstaff (54, -2, D:4) a jackal corpse (60, -5, D:4) a quokka corpse (64, -10, D:4) a +0 war axe