asd Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -28, D:1) a ball python corpse (skeletalised by now) (2, 4, D:1) a +0 dagger a kobold skeleton (13, -7, D:1) a +0 club a stone (13, -6, D:1) a bat skeleton (13, 1, D:1) a +0 spear (20, 7, D:1) a rat corpse (skeletalised by now) (21, -13, D:1) a +0 club (21, -3, D:1) 6 atropa-tipped darts (25, 8, D:1) a +0 ring mail (27, -14, D:1) a quill talisman (27, -5, D:1) a +0 dagger a kobold skeleton (29, -11, D:1) a +0 dagger a stone (34, -18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (36, -4, D:1) a frilled lizard skeleton a frilled lizard skeleton a goblin skeleton (37, 0, D:1) a +0 ring mail (44, 6, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Pywkuzir's Weapon Boutique a +2 spear of freezing (243 gold) a +0 dagger (28 gold) a +0 falchion (42 gold) a +2 trident of venom (226 gold) a +0 hand axe (42 gold) the +2 morningstar "Jiamis" {pain, Int+3} (536 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 rapier (77 gold) a +0 whip (35 gold) a +0 dagger (28 gold) the +4 spear of Wyrd {flame, rN+ Str+3 Int+5} (747 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +10 morningstar of the Seven Ghosts {antimagic, +Blink rElec Int+3} (1334 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (1, -14, D:2) a +0 short sword (1, -13, D:2) a +0 club (4, -2, D:2) a bat skeleton (5, -2, D:2) a +0 dagger (15, 16, D:2) a hobgoblin skeleton (16, 17, D:2) a +0 leather armour (17, 16, D:2) a +0 long sword (34, -11, D:2) a +0 ring mail (39, 1, D:2) a +0 flail (40, 6, D:2) a +0 leather armour (41, -21, D:2) a +0 rapier (44, -17, D:2) an adder skeleton (50, -21, D:2) a +0 ring mail (59, -11, D:2) a +0 dagger Level 3 of the Dungeon (2, -3, D:3) an adder corpse (skeletalised by now) (7, -7, D:3) 4 atropa-tipped darts (12, 25, D:3) a +0 club (19, -7, D:3) a rat corpse (skeletalised by now) (29, 0, D:3) a +0 ring mail (29, 23, D:3) a +0 club (32, -6, D:3) a quokka skeleton (40, 24, D:3) a +0 flail an orc skeleton (40, 27, D:3) a +0 hand axe (40, 30, D:3) a +1 heavy flail (41, 37, D:3) a +0 club a +0 ring mail (49, 2, D:3) a +0 club (53, 14, D:3) a +0 dagger (58, 14, D:3) a +0 robe (62, 28, D:3) a +0 club Level 4 of the Dungeon (4, -11, D:4) a +0 whip (12, 33, D:4) a +0 chain mail (15, 32, D:4) a +0 long sword (26, 11, D:4) a +0 dagger (27, -5, D:4) a hound skeleton (30, -1, D:4) a hound corpse (skeletalised by now) (30, 50, D:4) a hound corpse (skeletalised by now) (40, 23, D:4) a +0 dagger (45, -5, D:4) a +0 club (45, 17, D:4) a +0 robe (46, 39, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Laret's Elemental Accessories a +2 helmet of ice (472 gold) a ring of protection from fire (unknown) (375 gold) a staff of earth (unknown) (375 gold) the Volume of the Sixfirhy (270 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Silence Hexes/Air 5 (5, -17, D:5) a +0 war axe (13, -7, D:5) a +1 mace of protection (13, 5, D:5) a +0 robe (20, 18, D:5) an inkwell talisman (25, -1, D:5) a +0 ring mail (29, 10, D:5) the +1 leather armour of Cowardice {Rampage rElec rN+ Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (30, -15, D:5) a +0 spear a gnoll skeleton (30, -14, D:5) a +0 flail (35, -4, D:5) a black bear skeleton (38, -19, D:5) a +0 spear a gnoll skeleton (39, -19, D:5) a +0 club (39, -18, D:5) a +0 club a gnoll skeleton (39, -2, D:5) a +0 short sword (40, -19, D:5) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (41, -6, D:5) a +0 leather armour Level 6 of the Dungeon (6, -8, D:6) a +0 club (6, -6, D:6) a +0 dagger a kobold corpse (8, -6, D:6) a +0 short sword (still there?) 5 poisoned darts (still there?) a kobold corpse (still there?) (8, -5, D:6) a +0 club a goblin corpse (11, -2, D:6) a +0 battleaxe (15, 10, D:6) a +0 trident (19, 10, D:6) 2 boomerangs the Ecumenical Temple