asd12345 the Dungeon (4, 0, D) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (10, 0, D) a +0 club a hound corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 4, D) a potion of moonshine (14, 4, D) a +1 scimitar of electrocution (44, 0, D) the +2 scimitar of the Healing Crab {freeze, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 lajatang a +2 dire flail of protection a +1 broad axe of freezing a +2 rapier of distortion (47, 0, D) a +0 cloak (48, 0, D) a +0 dagger a curare-tipped dart a +0 mace (49, 0, D) a +0 scale mail (50, 0, D) a +0 trident (50, 4, D) a +2 whip of electrocution (51, 0, D) a +0 giant club a +0 giant spiked club a +1 dagger of flaming a +0 robe (55, 0, D) a +0 long sword a +0 leather armour (57, 0, D) a +0 orcbow (58, 0, D) a +0 orcbow (58, 4, D) a +0 pair of gloves (59, 0, D) a +0 dagger a +0 robe (59, 4, D) a +0 cloak (60, 4, D) a +0 cloak