Dungeon Crawl Stone Soup version 0.35-a0-742-g5af3d4bd96 (webtiles) character file. Game seed: 14555745779140784035 3485 b636 the Devastator (level 9, -6/45 HPs) Began as a Deep Elf Conjurer on July 21, 2026. Was a Follower of Vehumet. Mangled by an orc warrior ... wielding a +0 war axe (12 damage) ... on level 8 of the Dungeon. The game lasted 00:15:17 (7779 turns). b636 the Devastator (Deep Elf Conjurer) Turns: 7779, Time: 00:15:18 Health: -6/45 AC: 8 Str: 4 XL: 9 Next: 79% Magic: 1/15 EV: 11 Int: 28 God: Vehumet [*.....] Gold: 1327 SH: 0 Dex: 8 Spells: 3/14 levels left rFire + . . (50%) n - +9 falchion of Might {vamp, rElec rF+ Will+ Dex-5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) k - +1 hat of Agnosticism {rElec Will+} rElec + (33%) f - +1 cloak rCorr . (100%) (no gloves) SInv . l - +2 pair of boots Will ++... i - amulet of dissipation Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: about to teleport A: magic regeneration a: Renounce Religion (0%) You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 1369 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons n - the +9 falchion of Might (weapon) {vamp, rElec rF+ Will+ Dex-5} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. Missiles b - 9 stones c - 20 poisoned darts d - 2 throwing nets h - 6 curare-tipped darts m - a boomerang Armour a - a +0 robe (worn) e - a +0 helmet of sniping f - a +1 cloak (worn) j - a scarf of harm k - the +1 hat of Agnosticism (worn) {rElec Will+} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. l - a +2 pair of boots (worn) Jewellery g - a +6 ring of strength i - an amulet of dissipation (worn) Wands d - a wand of digging (4) b - a wand of quicksilver (16) a - a wand of flame (43) Scrolls i - 2 scrolls of identify f - a scroll of fear g - 2 scrolls of fog t - a scroll of teleportation p - a scroll of poison Potions g - 2 potions of magic M - 2 potions of mutation d - a potion of brilliance {unknown} L - 2 potions of lignification f - a potion of resistance {unknown} w - 5 potions of heal wounds j - a potion of attraction {unknown} p - a potion of enlightenment {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting + Level 15.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 23% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 46% 2d10 (+2d53% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 9% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Hailstorm Conj/Ice 46% 3d10 1% 3 Apportation Tloc 8% N/A 9% 1 Summon Small Mammal Summ 16% N/A 9% 1 Summon Ice Beast Ice/Summ 4% N/A 24% 3 Flame Wave Conj/Fire 46% 2d12 3% 4 Iskenderun's Battlesphe Conj/Frge 46% 2d12 3% 4 Awaken Armour Erth/Frge 8% N/A 63% 4 Vhi's Electric Charge Tloc/Air 8% N/A 63% 4 Curse of Agony Necr 4% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 25944 Temple (1/1) D:5 Zot: 5997 Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Shops: D:5 ? Annotations: D:6 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, v - describe, . - travel The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism! You encounter an orc warrior. It is wielding a +0 war axe. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! The centaur shoots an arrow. The arrow hits you. You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Something hits your fulminant prism! Something kicks your fulminant prism but does no damage. Something hits your fulminant prism. Something kicks your fulminant prism. Your fulminant prism crackles loudly. Something hits your fulminant prism! Your fulminant prism explodes! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc warrior hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism. The orc warrior hits you with a +0 war axe! You die... o..............# ##.#..##..#