Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 5908845316594408950 28 balto the Changeling (level 3, 54/54 HPs) Began as an Octopode Shapeshifter on Sept 20, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:55 (370 turns). balto the Changeling (Octopode Shapeshifter) Turns: 370, Time: 00:01:55 Health: 54/54 AC: 21 Str: 15 XL: 3 Next: 12% Magic: 3/3 EV: 2 Int: 12 God: Gold: 55 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg + + + (0%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) a - melded quill talisman %: no passive effects @: berserking, tree-form, vertiginous, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, amphibious, 8 rings, plant physiology, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 3 of the Dungeon. You were a banyan tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Talismans a - a quill talisman (worn) b - a protean talisman Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} Potions d - a potion of moonshine j - a potion of brilliance {unknown} Baubles a - 3 flux baubles Skills: * Level 2.2 Fighting + Level 2.0 Dodging * Level 3.3 Unarmed Combat * Level 3.5 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 61% 2 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15)* Zot: 17630 *You can no longer be shafted in this branch Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your plant body is immune to sleep, blinding, and asphyxiation. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History HP restored. You encounter a hobgoblin. The hobgoblin shouts! You encounter a bat. The bat is struck by your quills. The bat hits you. You tentacle-slap the bat. You kill the bat! You tentacle-slap the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! You encounter Sigmund the Dreaded. He is wielding a +3 scythe of venom and wearing a +2 robe of positive energy. Your quills recede back into your body. You turn into a banyan tree. Your roots penetrate the ground. Sigmund flickers, as though insubstantial. Sigmund hits you but does no damage. Sigmund hits you from afar with a +3 scythe of venom. Sigmund barely misses you. You cannot move. It was a potion of moonshine. You feel tipsy. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Sigmund casts a spell. Sigmund flickers and vanishes! You cannot move. You are too berserk! You cannot move. Nothing quivered! You cannot move. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You are too berserk! Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.# #.#.# ..#.# #.#.# #.#.######.#.####### .................... #.#.######'#.####### #.#.####......# # #.#....#......# ..# .......#......#####....# #.#..).#........♣†@....# #.#....#......#####....# #.............# ..# ###....#......# # ###....######## #............# #............# #............# #............# You were aware of invisible Sigmund (remembered). Vanquished Creatures 2 adders An endoplasm (D:3) 2 hobgoblins (D:3) A ball python (D:2) 2 bats 2 frilled lizards 2 goblins (D:3) 2 kobolds 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | balto the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 83 | D:1 | You fall into a shaft and drop 1 floor! 96 | D:2 | Reached XP level 2. HP: 16/19 MP: 2/2 283 | D:3 | Reached XP level 3. HP: 24/24 MP: 3/3 362 | D:3 | Encountered Sigmund 370 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_rooms D:3: layout_basic, corexii_shack, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 17 Tentacles || 3 Constrict || 5 Drink: Moonshine || 1 Berserk rage || 1 Lignification || 1 Stab: Sleeping || 4 Distracted || 1 Armour: None || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 370 | 370 | 0 | 0 | 256 | 3 | 123.3 | Dungeon | 370 | 370 | 0 | 0 | 256 | 3 | 123.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 185 daAuts D:2: 101 daAuts D:1: 83 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+