bandarkhome Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (4, -4, D:1) a +0 dagger (10, 1, D:1) a +0 club 5 stones a kobold skeleton (10, 16, D:1) a hobgoblin corpse (skeletalised by now) (20, -3, D:1) a bat skeleton (20, 20, D:1) a +0 short sword a kobold skeleton (34, -14, D:1) a +0 hand axe (34, -13, D:1) a +0 robe (34, 17, D:1) a hobgoblin skeleton (39, -14, D:1) a +0 whip (44, 8, D:1) a hobgoblin skeleton (48, -22, D:1) a +0 dagger Level 2 of the Dungeon (8, -13, D:2) a +0 war axe (9, 13, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (15, -2, D:2) a +0 dagger (16, -7, D:2) a +0 short sword (19, -26, D:2) a hobgoblin skeleton (19, -25, D:2) a jackal skeleton (32, -3, D:2) a +0 dagger (32, 0, D:2) a +0 short sword (35, -13, D:2) a +0 hand axe (36, -21, D:2) a +0 short sword (36, 3, D:2) a +0 scale mail (43, -19, D:2) a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) (44, -18, D:2) a +0 dagger a +0 club a +0 dagger (47, -9, D:2) a bat corpse (skeletalised by now) (47, 3, D:2) a +0 dagger (51, -10, D:2) a +0 scale mail the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon [Shop] Diplup's Book Emporium a parchment of Shock (40 gold) a parchment of Hailstorm (88 gold) a parchment of Anguish (130 gold) a parchment of Soul Splinter (40 gold) a parchment of Inner Flame (88 gold) a parchment of Tukima's Dance (88 gold) a parchment of Alistair's Walking Alembic (184 gold) a parchment of Maxwell's Portable Piledriver (88 gold) (0, 1, D:3) a +0 ring mail (7, -20, D:3) a +0 dagger 5 stones (9, -45, D:3) the +0 short sword of Juxepsul {devious, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (10, -19, D:3) a +0 whip (12, -41, D:3) a +0 mace (22, -22, D:3) a +0 whip 4 stones (24, -16, D:3) a +0 ring mail (27, -44, D:3) a +0 sling (28, -50, D:3) an adder corpse (skeletalised by now) (28, -49, D:3) a frilled lizard corpse (skeletalised by now) (29, -41, D:3) a +0 ring mail (32, -51, D:3) a +0 trident (34, -21, D:3) a +0 leather armour (37, -34, D:3) a +0 hand axe a boomerang an orc corpse (skeletalised by now) (38, -33, D:3) a +0 club a ball python corpse (skeletalised by now) (39, -33, D:3) a +0 hand axe an orc corpse (skeletalised by now) (47, -23, D:3) a rat corpse (skeletalised by now) (49, -28, D:3) a +0 club a goblin corpse (skeletalised by now) (50, -28, D:3) a quokka corpse (skeletalised by now) (58, -41, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (12, -9, D:4) a +0 club (13, 18, D:4) a +0 club (19, -3, D:4) a parchment of Forge Lightning Spire (21, 24, D:4) a ball python corpse (skeletalised by now) (22, 24, D:4) a +0 dagger (25, 12, D:4) a +0 sling (28, 0, D:4) a +0 club a goblin skeleton (28, 11, D:4) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (29, -12, D:4) a parchment of Launch Clockwork Bee (31, 8, D:4) a +0 club a goblin corpse (skeletalised by now) (38, 12, D:4) a +0 hand axe 2 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (40, 12, D:4) a +0 giant club an ogre corpse (skeletalised by now) (41, 7, D:4) a +0 hand axe (47, -10, D:4) a +0 robe (47, -1, D:4) a +0 short sword a kobold corpse (skeletalised by now) (48, -6, D:4) a +0 short sword (49, 15, D:4) a +0 scale mail (50, 22, D:4) a +0 short sword (51, 23, D:4) a +0 robe (54, -5, D:4) a +0 leather armour (54, 18, D:4) a quill talisman Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (2, -16, D:5) a scarab talisman (14, 10, D:5) a +0 hand axe