baronavi Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (2, 11, D:1) a +0 ring mail (7, -30, D:1) a rat skeleton (9, -8, D:1) a rat skeleton a bat skeleton (15, 5, D:1) a frilled lizard corpse (skeletalised by now) (19, -13, D:1) a +2 pair of boots (25, -23, D:1) 4 stones (31, -14, D:1) a hobgoblin corpse (skeletalised by now) (36, -4, D:1) a staff of alchemy (37, -24, D:1) a +0 club a goblin skeleton (53, 2, D:1) a stone (56, -26, D:1) 8 stones (57, -25, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (57, -23, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 8, D:2) a frilled lizard corpse (skeletalised by now) (13, -4, D:2) a bat skeleton (14, -3, D:2) a jackal skeleton (15, -11, D:2) a +0 arbalest (15, -4, D:2) a +0 club a jackal skeleton a goblin skeleton (18, -1, D:2) a +0 robe (19, -11, D:2) a +0 club (20, -21, D:2) the +3 leather armour "Quycuvou" {rElec Str+3 SInv} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (27, -4, D:2) the +1 leather armour of Diptulus {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (32, -12, D:2) a +0 club (38, 1, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (39, 11, D:2) a ball python corpse (skeletalised by now) (45, 5, D:2) a +0 rapier