baronavi Level 1 of the Dungeon (0, 0, D:1) 8 stones (7, 8, D:1) a rat corpse (skeletalised by now) (11, -13, D:1) a +0 robe (16, -33, D:1) 4 stones (18, -20, D:1) a potion of heal wounds (19, -39, D:1) a +0 dagger (19, -11, D:1) a rat skeleton (20, -42, D:1) a bat skeleton (23, 3, D:1) a bat corpse (skeletalised by now) (24, -25, D:1) a +0 spear (25, -42, D:1) a ball python skeleton (40, -43, D:1) a +0 trident (40, -19, D:1) a +0 whip a +0 dagger a kobold skeleton a hobgoblin skeleton a kobold skeleton (41, 7, D:1) 5 stones a bat corpse (skeletalised by now) (47, -25, D:1) a bat skeleton (47, -24, D:1) a bat skeleton (49, -28, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (3, -9, D:2) a +0 ring mail (4, 29, D:2) a +0 sling (14, 2, D:2) a +0 robe (15, -8, D:2) a +0 dagger a +0 robe (17, 27, D:2) a rat skeleton (23, -2, D:2) the +6 quarterstaff of the Two Names {pain, Dex+5} Dex+5: It affects your dexterity (+5). (24, -2, D:2) a rat skeleton (26, -1, D:2) a +0 club (26, 2, D:2) a +0 ring mail (33, 37, D:2) an adder corpse (skeletalised by now) (34, 38, D:2) a quokka corpse (skeletalised by now) (41, -9, D:2) a +0 robe (42, 25, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (5, -25, D:3) a potion of curing (6, -25, D:3) a scroll of identify (8, -29, D:3) a scroll of identify (11, 1, D:3) a +0 ring mail