baronavi Level 1 of the Dungeon [Shop] Ynudahodd's Weapon Emporium 3 curare-tipped darts (36 gold) a +0 whip (25 gold) a +0 sling (15 gold) a +1 scimitar of electrocution (170 gold) a +0 quarterstaff (40 gold) a +0 spear (30 gold) 8 stones (8 gold) a +0 hand axe (30 gold) [Shop] Vyomoh's Antique Armour Shop a +0 chain mail (112 gold) a +0 leather armour (50 gold) a +0 cloak (112 gold) a +0 pair of boots (112 gold) a +0 chain mail (112 gold) the +10 scale mail of Oquikh {^Drain Dex+5} (1647 gold) Dex+5: It affects your dexterity (+5). ^Drain: It drains your maximum health when unequipped. +0 shadow dragon scales (2000 gold) [Shop] Qeafe's Jewellery Shoppe a ring of magical power (220 gold) a maw talisman (330 gold) a ring of ice (275 gold) the ring "Ozodeufaa" {^Drain rN+ Will+ Str+3} (366 gold) [ring of positive energy] Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. a ring of protection from cold (275 gold) a ring of positive energy (220 gold) an amulet of the acrobat (330 gold) [Shop] Efavukaxt's Assorted Antiques a potion of lignification (84 gold) a +0 hand axe (84 gold) a scroll of teleportation (84 gold) a potion of heal wounds (140 gold) a phantom mirror (1120 gold) a +0 hand axe (84 gold) a potion of curing (84 gold) a +0 club (28 gold) (0, 0, D:1) a +0 whip (7, 0, D:1) a +0 robe (9, 11, D:1) a +0 dagger (10, 1, D:1) a bat skeleton (11, 15, D:1) a storm talisman (20, 1, D:1) a jackal skeleton (35, 18, D:1) a +0 club a goblin skeleton (36, -11, D:1) a frilled lizard skeleton (37, -9, D:1) a frilled lizard skeleton (38, -12, D:1) 4 stones a +0 dagger (38, -10, D:1) a hobgoblin skeleton (46, 22, D:1) a bat skeleton (47, -16, D:1) a bat corpse (52, 29, D:1) a quokka corpse (skeletalised by now) (54, -16, D:1) a +0 robe Level 2 of the Dungeon [Shop] Midyghe's Jewellery Emporium a beast talisman (220 gold) an amulet of regeneration (330 gold) an amulet of magic regeneration (330 gold) an amulet of magic regeneration (330 gold) the amulet of the Destroying Gods {Spirit rC- Regen+ Str+5 SInv} (491 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. a ring of ice (275 gold) a flux talisman (275 gold) a ring of protection from cold (275 gold) the ring of the Hare {EV+10} (1408 gold) [ring of evasion] EV+10: It affects your evasion (+10). (0, 0, D:2) a +0 spear (6, 17, D:2) a rat skeleton (11, -1, D:2) the +1 robe of Panentheism {+Inv rN+} rN+: It protects you from negative energy. +Inv: It lets you turn invisible. (12, 44, D:2) an adder skeleton (15, 20, D:2) a +0 whip (17, 7, D:2) 2 stones (20, 50, D:2) a +0 chain mail (22, 14, D:2) a jackal skeleton (23, 16, D:2) a +0 club a +1 sling of freezing a goblin skeleton (24, 13, D:2) a jackal skeleton (25, 13, D:2) a jackal skeleton (28, 37, D:2) a +0 spear (30, 11, D:2) a ball python skeleton (30, 33, D:2) an adder skeleton (31, 37, D:2) a quokka skeleton (37, 41, D:2) a +0 robe (40, 0, D:2) a +0 chain mail (41, -2, D:2) a +0 flail (48, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (49, 15, D:2) a +0 club a +0 club a +0 dagger a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (49, 16, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (50, 3, D:2) a ball python skeleton (50, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (51, 10, D:2) a rat skeleton (54, 3, D:2) a quokka skeleton (61, 14, D:2) a ball python skeleton (69, 5, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 3 stones (3, 0, D:3) a +0 dagger (still there?) a +2 hand axe of electrocution (still there?) an orc corpse (still there?) an orc corpse (still there?)