Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11301220886286604410 18 baster2000 the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Sept 12, 2025. Shot with a sling bullet by Terence (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1336 turns). baster2000 the Conjurer (Deep Elf Conjurer) Turns: 1336, Time: 00:02:06 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 3/8 EV: 11 Int: 22 God: Gold: 149 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 149 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} e - 2 scrolls of identify {unknown} f - a scroll of poison {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} g - a potion of brilliance {unknown} h - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 12% 1 Jinxbite Hex 8% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Chain Lightning Conj/Air 7% 3d9 100% 9 Fire Storm Conj/Fire 7% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 sling and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence shoots a sling bullet. The sling bullet closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 sling and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence shoots a sling bullet. The sling bullet misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 sling and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence shoots a sling bullet. The sling bullet hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 sling and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Terence shoots a sling bullet. The sling bullet hits you! You die... Terence says, "And stay out!" ..#########.###..## #.# ##..# ##.#####.# #........# ###..####### #####....## ####.........# #.j@.........# ###.##.....@...# ######...##.........# ##.....####.........##### ##@..### #.............# .....# #.........###.## ...### #..<......##...# ##.### ####..######...# ##...#########..#........# ####...#..........####...# You could see Terence and a gnoll. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches (D:2) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baster2000 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 285 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 288 | D:1 | Learned a level 2 spell: Searing Ray 1015 | D:2 | Noticed Terence 1336 | D:2 | Shot with a sling bullet by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_corners D:2: layout_rooms, serial_shops, shop, basic_altar, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 5