Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. bboo the Conjurer (Deep Elf Conjurer) Turns: 2367, Time: 00:05:39 Health: 6/28 AC: 0 Str: 4 XL: 5 Next: 26% Magic: 15/18 EV: 18 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 2/13 levels left rFire x . . (150%) b - melded +0 dagger rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.32/turn d - inkwell talisman %: no passive effects @: confused, scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You are on level 4 of the Dungeon. You are a walking scroll. You have visited 1 branch of the dungeon, and seen 4 of its levels. You have collected 102 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) Missiles c - a throwing net Armour a - a +0 robe (melded) Talismans d - an inkwell talisman (worn) Scrolls c - 3 scrolls labelled VERGHU TOTUEL d - a scroll labelled DIUFEIRIUN e - a scroll labelled ZUDUEMA JUYSH h - a scroll labelled RAQOIL VOLAMO j - a scroll labelled OSEETU REGG m - a scroll labelled UZUXIGHUPI n - 3 scrolls labelled PIOTTO DAALIH u - a scroll labelled EQUNKO YPSASES v - a scroll labelled DUERHO FAANO Potions g - a potion of magic f - a smoky puce potion k - 2 white potions l - 3 glowing orange potions o - 2 yellow potions p - a grey potion q - a brown potion Skills: - Level 1.0 Short Blades - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.1(7.3) Conjurations + Level 1.4 Shapeshifting You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 16% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 22% N/A 8% 2 Fugue of the Fallen Necr 11% N/A 16% 3 Ozocubu's Armour Ice 11% N/A 16% 3 Anguish Hex/Necr 5% N/A 45% 4 Martyr's Knell Necr/Summ 11% N/A 45% 4 Olgreb's Toxic Radiance Alch 11% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History You're too confused to cast spells. The jackal barks! The orc wizard barely misses you. Deactivating autopickup; reactivate with Ctrl-A. You closely miss something. Something hits you. You miss something. The jackal pauses to sniff the ground. Something hits you. You bump into the rock wall. You feel less confused. You encounter a jackal. Something barely misses you. You flutter at something but do no damage. Something hits you. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) You focus your ray upon the jackal. The searing ray hits something. The searing ray hits the jackal! You kill the jackal! The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Something hits you. The searing ray hits something. The searing ray hits the orc. The orc is severely wounded. You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. You hear some strange, mumbled words. You are more confused. You bump into the rock wall. Something hits you. You completely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Welcome back, bboo the Deep Elf Conjurer. Press ? for a list of commands and other information. .# #.# ?. ... .# #.# ## ....... .#†#. .h. #o# #{# #;# #.# #<# ### You can see an orc and a jackal. Vanquished Creatures A clockroach (D:4) 2 orc wizards 4 adders 2 dart slugs (D:1) 4 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 10 hobgoblins 6 jackals 2 quokkas 5 ball pythons 5 bats A frilled lizard (D:2) 3 goblins 4 kobolds 2 rats (D:1) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 156 | D:1 | Learned a level 2 spell: Searing Ray 287 | D:1 | Reached skill level 5 in Conjurations 588 | D:1 | Found a faded altar of an unknown god. 615 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1420 | D:3 | Reached skill level 1 in Short Blades 1508 | D:3 | Reached XP level 4. HP: 24/24 MP: 13/16 1546 | D:3 | Learned a level 4 spell: Fulminant Prism 1551 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2292 | D:4 | Reached skill level 1 in Shapeshifting 2295 | D:4 | Reached skill level 6 in Conjurations 2295 | D:4 | Reached XP level 5. HP: 15/28 MP: 7/17 Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Short Blades | 1 | 1.0 Spellcasting | 4 | 4.6 Shapeshifting | 1 | 1.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 4 || 5 Melee: Dagger | 1 | || 1 Unarmed | | 4 || 4 Cast: Magic Dart | 68 | 15 || 83 Searing Ray | 3 | 10 || 13 Armour: Robe | 6 | || 6 None | | 8 || 8 Dodge: Dodged | 4 | 3 || 7 Form: Scroll | 1 | || 1