Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 558963039546837237 64 bboo the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Sept 25, 2026. Slain by a quokka (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (919 turns). bboo the Conjurer (Deep Elf Conjurer) Turns: 919, Time: 00:02:15 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 91% Magic: 0/10 EV: 11 Int: 24 God: Gold: 56 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - staff of earth rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of earth (weapon) Jewellery b - a ring of positive energy (worn) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of resistance {unknown} f - 2 potions of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Kinetic Grapnel Frge 16% 1d4 10% 1 Sandblast Erth 12% 2d6 10% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 2% 2d(1-17) 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword, wearing a +0 leather armour and quivering boomerangs (100% to hit) You miscast Magic Dart. Nothing appears to happen. The orc throws a boomerang. The boomerang closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword, wearing a +0 leather armour and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is almost dead. The orc throws a boomerang. The boomerang completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc throws a boomerang. The boomerang hits you. The orc hits you with a +0 short sword. You hit the orc. You kill the orc! The quokka closely misses you. The quokka misses you. You hit the quokka. The quokka is almost dead. The quokka barely misses you. You hit the quokka but do no damage. The quokka is almost dead. The quokka barely misses you. The quokka bites you. You barely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 81% to hit) You focus your ray upon the quokka. The searing ray misses the quokka. (Press . to maintain the ray.) The quokka bites you. You die... ...#.## ##....... ...#.# ..######....... ##..## #......<......# #..## #####.##....... ..## .#####.. #....... .#.# ##................. #..# # ##.#................ ...#..#. #).)r..#..###.....#< ...#... #..@....... #....... ...#.#########.!........ ....#### #.....................$. ...............)........ .......###.....[...#.... ................##...... ......###.#........#.... >#.).###..####...###.... ##.###...##........# ### You could see a quokka. Vanquished Creatures An orc priest (D:2) A ribbon worm (D:2) 2 dart slugs An endoplasm (D:1) 3 hobgoblins (D:2) 3 jackals (D:1) 4 orcs (D:2) A quokka (D:2) 3 ball pythons A frilled lizard (D:1) A goblin (D:1) 5 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:1 | Reached XP level 2. HP: 11/15 MP: 0/8 727 | D:2 | Learned a level 2 spell: Searing Ray 887 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 904 | D:2 | Reached skill level 5 in Conjurations 919 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: minmay_evil_eye, layout_rooms, shapermc_ecumenical_altar_petra Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.3 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 2 Staff || 4 Cast: Magic Dart || 53 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 919 | 895 | 24 | 15 | 750 | 2 | 459.5 | Dungeon | 919 | 895 | 24 | 15 | 750 | 2 | 459.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 650 daAuts D:2: 269 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+