Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15109364264444825898 95 bboo the Conjurer (level 4, -11/24 HPs) Began as a Deep Elf Conjurer on Oct 2, 2026. Killed from afar by an orc wizard (16 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:04:23 (1431 turns). bboo the Conjurer (Deep Elf Conjurer) Turns: 1431, Time: 00:04:23 Health: -11/24 AC: 0 Str: 4 XL: 4 Next: 39% Magic: 8/25 EV: 18 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 8/11 levels left rFire x . . (150%) b - melded +2 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ++... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.38/turn c - inkwell talisman "Vijuemes" {+Inv rElec Will++} %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Evoke Invisibility (28%) You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (melded) Missiles e - 6 poisoned darts (quivered) Armour a - a +0 robe (melded) d - a +0 helmet Jewellery f - a ring of magical power (worn) Talismans c - the inkwell talisman "Vijuemes" (worn) {+Inv rElec Will++} (You found it on level 1 of the Dungeon) [inkwell talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Scrolls c - 2 scrolls of fog {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of butterflies {unknown} h - 5 scrolls of identify {unknown} k - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} l - a potion of berserk rage {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.2 Spellcasting * Level 5.5(6.0) Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 42% 3-5/arc 3% 2 Sublimation of Blood Necr 7% N/A 11% 2 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 !! D:2 ! Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The orc wizard hits you with a +0 dagger. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (heavily wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (severely wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The puff of flame hits you. The fire burns you terribly! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! You die... ##. ... .. .. #. #. ##.## #.o;# #.r{# #...# #)).# ..... .$.... .%..... ####...## You could see an orc wizard and a rat. Vanquished Creatures An orc priest (D:3) 2 adders (D:2) 2 dart slugs (D:2) 3 orcs An endoplasm (D:2) 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 7 ball pythons 7 bats (D:1) 5 frilled lizards 9 goblins 3 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 82 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 85 | D:1 | Learned a level 2 spell: Searing Ray 88 | D:1 | Found Rufrir's Distillery. 131 | D:1 | Identified the inkwell talisman "Vijuemes" {+Inv rElec | Will++} 303 | D:1 | Found Asovu's Distillery. 537 | D:2 | Found a faded altar of an unknown god. 583 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/13 740 | D:2 | Reached skill level 5 in Conjurations 1250 | D:2 | Found Gioxof's Distillery. 1431 | D:3 | Reached XP level 4. HP: 11/24 MP: 9/16 1431 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_rooms, serial_shops, shop, shop D:2: layout_loops_cross, serial_shops, nicolae_shop_crystal, serial_forest, infiniplex_forest_pool, infiniplex_forest_straight_2, infiniplex_forest_zigzag_1, infiniplex_forest_lined_2, infiniplex_forest_3_way, ebering_ecumenical_altar_abandoned D:3: layout_loops_cross, st_stairs_5, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.5 Spellcasting | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | || 7 Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 87 | || 87 Searing Ray | 9 | 1 || 10 Armour: Robe | 8 | || 8 None | 4 | 2 || 6 Dodge: Dodged | 7 | || 7 Form: Scroll | 1 | || 1