Dungeon Crawl Stone Soup version 0.35-a0-1197-g82d68e8815 (webtiles) character file. Game seed: 2486053621954534278 42 bboo the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 4, 2026. Shot with a sling bullet by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (944 turns). bboo the Conjurer (Deep Elf Conjurer) Turns: 944, Time: 00:02:19 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 35% Magic: 5/10 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - an orb of energy Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of noise {unknown} h - a scroll of fog {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - a potion of curing {unknown} k - a potion of moonshine {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll unwields a +0 spear. The gnoll wields a +4 sling. The gnoll shoots a sling bullet. The sling bullet hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 sling, wearing a +0 plate armour and carrying a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 sling, wearing a +0 plate armour and carrying a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 sling, wearing a +0 plate armour and carrying a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll shoots a sling bullet. The sling bullet hits you! Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 sling, wearing a +0 plate armour and carrying a +0 spear (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll shoots a sling bullet. The sling bullet barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shoots a sling bullet. The sling bullet hits you! You die... #.<....†.. #..#...#.. ##†...## ######....+ ......†....# ...........# ..ğr.......# ...........# .###....@..# #.......# #..#..!..# ..#...##### ###..# #.. ..# ..# You could see a gnoll and a rat (wandering). Vanquished Creatures 2 adders (D:2) 3 dart slugs 3 hobgoblins 3 jackals (D:1) A ball python (D:1) 3 bats (D:1) 4 goblins (D:1) 3 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 177 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 243 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 903 | D:2 | Reached skill level 5 in Conjurations 944 | D:2 | Shot with a sling bullet by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic D:2: kb_forest_paths, layout_basic, minmay_pentomino_p4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 943 | 938 | 5 | 0 | 822 | 2 | 471.5 | Dungeon | 943 | 938 | 5 | 0 | 822 | 2 | 471.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+