Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4773926078406339844 2142 bboo the Destroyer (level 9, -5/45 HPs) Began as a Deep Elf Conjurer on Oct 7, 2026. Slain by a two-headed ogre ... wielding a +0 giant spiked club (7 damage) ... on level 9 of the Dungeon. The game lasted 00:13:43 (4753 turns). bboo the Destroyer (Deep Elf Conjurer) Turns: 4753, Time: 00:13:44 Health: -5/45 AC: 3 Str: 4 XL: 9 Next: 9% Magic: 21/24 EV: 17 Int: 28 God: Gold: 269 SH: 0 Dex: 13 Spells: 15/26 levels left rFire . . . (100%) e - +4 whip of Defilement {venom, rC+ Stlth+} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ b - ring of see invisible HPRegen 0.27/turn c - +5 ring of evasion MPRegen 0.38/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 269 gold pieces. Inventory: Hand Weapons e - the +4 whip of Defilement (weapon) {venom, rC+ Stlth+} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +1 robe (worn) f - a +0 robe of positive energy Jewellery b - a ring of see invisible (worn) c - a +5 ring of evasion (worn) d - a ring of positive energy g - a +6 ring of dexterity h - a +4 ring of protection i - a ring of flight Wands a - a wand of flame (24) f - a wand of mindburst (16) Scrolls t - 2 scrolls of teleportation a - 4 scrolls of enchant armour Potions w - 2 potions of heal wounds h - a potion of haste m - a potion of might r - a potion of resistance c - a potion of curing B - a potion of berserk rage Skills: + Level 4.4 Dodging + Level 4.7 Stealth + Level 9.0 Spellcasting * Level 10.9 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 43% 3d9 1% 3 Freeze Ice 48% 1d6 4% 1 Summon Small Mammal Summ 48% N/A 4% 1 Blink Tloc 24% N/A 7% 2 Gloom Hex/Necr 24% N/A 13% 3 Sigil of Binding Hex 12% N/A 13% 3 Summon Ice Beast Ice/Summ 12% N/A 13% 3 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Makhleb Shops: D:5 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is heavily wounded. You stop channelling your searing ray. The two-headed ogre misses you. The two-headed ogre barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre attacks as it pursues you! The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant spiked club. Found a jewelled bronze wand. The two-headed ogre attacks as it pursues you! The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant spiked club! Magic courses through your body. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... #......... #...)..... #......... ##........ #......... #......... #+## #########......... .#....#................. .......@O....>.......... ...............).)...... ........................ /...............)...... ....................... ......#.......#........ ......##.#............. ...... ####............ #####........ You could see a two-headed ogre. Vanquished Creatures Pikel (D:4) A troll (D:6) Sigmund (D:2) A yak (D:9) Eustachio (D:4) An ice beast (D:6) An ogre (D:5) A centaur (D:4) A kobold brigand (D:9) A scorpion (D:3) 3 hounds A jelly (D:4) 7 iguanas Terence (D:2) A clockroach (D:5) 2 orc wizards 7 gnolls (D:3) 6 adders A white imp (D:6) 4 dart slugs 11 orcs 5 ribbon worms 7 endoplasms 12 hobgoblins 3 jackals (D:1) 7 ball pythons 10 bats 4 frilled lizards (D:1) 4 goblins 12 kobolds 11 rats 129 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 223 | D:1 | Learned a level 2 spell: Searing Ray 468 | D:1 | Found a faded altar of an unknown god. 520 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 785 | D:2 | Reached skill level 5 in Conjurations 854 | D:2 | Encountered Terence 865 | D:2 | Killed Terence 866 | D:2 | Reached XP level 4. HP: 4/24 MP: 0/11 914 | D:2 | Learned a level 4 spell: Fulminant Prism 1253 | D:2 | Encountered Sigmund 1274 | D:2 | Killed Sigmund 1275 | D:2 | Reached skill level 5 in Spellcasting 1275 | D:2 | Reached skill level 6 in Conjurations 1275 | D:2 | Reached XP level 5. HP: 26/28 MP: 7/14 1317 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1497 | D:3 | Reached skill level 7 in Conjurations 1497 | D:3 | Reached XP level 6. HP: 32/32 MP: 9/16 1984 | D:3 | Identified the +4 whip of Defilement {venom, rC+ Stlth+} 2291 | D:4 | Reached skill level 8 in Conjurations 2291 | D:4 | Reached XP level 7. HP: 30/36 MP: 13/18 2469 | D:4 | Encountered Eustachio 2474 | D:4 | Killed Eustachio 2568 | D:4 | Encountered Pikel 2596 | D:4 | HP: 1/36 [Pikel/+0 whip of flaming (5)] 2606 | D:4 | Killed Pikel 2607 | D:4 | Reached skill level 9 in Conjurations 2607 | D:4 | Reached XP level 8. HP: 9/41 MP: 16/21 3119 | D:5 | Entered Level 5 of the Dungeon 3126 | D:5 | Found Sushri Geopt's Mayhem Merchandise. 3361 | D:5 | Reached skill level 10 in Conjurations 4127 | D:6 | Encountered a troll 4135 | D:6 | Killed a troll 4498 | D:6 | Found a burning altar of Makhleb. 4498 | D:6 | Encountered a balrug 4530 | D:6 | You fall into a shaft and drop 3 floors! 4661 | D:9 | Reached XP level 9. HP: 45/45 MP: 12/23 4735 | D:9 | Encountered a two-headed ogre 4753 | D:9 | HP: 2/45 [two-headed ogre/+0 giant spiked club (19)] 4753 | D:9 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_ring, ebering_ecumenical_altar_mist, skrybe_limestone_x, minmay_cupped D:2: layout_rooms, uniq_sigmund, uniq_terence D:3: layout_rooms, serial_glass, glass_columns_b, glass_columns_a, item_on_display_a_b D:4: layout_gridville, uniq_pikel, uniq_eustachio D:5: layout_basic, minmay_shop_mayhem, kennysheep_cluttered_room, hangedman_decor_slide_cut D:6: layout_basic, makhleb_altar_promises_db, uniq_jeremiah D:9: minmay_sliced_demisemicircle, layout_cross, chei_slow_surprise Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 | 4.7 Dodging | 3 4 | 4.4 Conjurations | 5 6 7 8 9 10 | 10.9 Spellcasting | 5 6 7 8 9 | 9.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | 6 || 7 Melee: Unarmed | | 1 | || 1 Whip | | | 6 || 6 Cast: Magic Dart | 65 | 68 | 26 || 159 Searing Ray | 3 | 17 | 35 || 55 Iskenderun's Myst | | | 13 || 13 Fulminant Prism | | | 1 || 1 Drink: Heal wounds | | | 1 || 1 Berserk rage | | | 1 || 1 Magic | | | 1 || 1 Read: Identify | | 6 | 2 || 8 Enchant armour | | 1 | || 1 Teleportation | | 1 | || 1 Fear | | 1 | || 1 Noise | | 1 | || 1 Vulnerability | | 1 | || 1 Butterflies | | 1 | || 1 Armour: Robe | 3 | 7 | 23 || 33 Dodge: Dodged | 2 | 12 | 42 || 56