Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10182226821696702144 67 bboo the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Oct 19, 2026. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon on Oct 20, 2026. The game lasted 00:03:41 (2311 turns). bboo the Conjurer (Deep Elf Conjurer) Turns: 2311, Time: 00:03:41 Health: -5/19 AC: 3 Str: 4 XL: 3 Next: 98% Magic: 1/10 EV: 11 Int: 24 God: Gold: 138 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) e - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - scarf {+Inv} rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on mesmerism cooldown, invisible (expiring) A: magic regeneration a: Convert to Beogh (0%), Evoke Invisibility (28%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Missiles f - 2 throwing nets Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) e - an orb of mesmerism (worn) g - a scarf of invisibility (worn) Jewellery c - an amulet of wildshape d - a ring of protection from fire Scrolls c - 3 scrolls of identify {unknown} e - 3 scrolls of fear {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of amnesia {unknown} k - a scroll of noise {unknown} Potions g - 3 potions of magic d - 5 potions of curing {unknown} f - a potion of might {unknown} l - a potion of heal wounds {unknown} n - a potion of berserk rage {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 16% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 30% 3 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest is heavily wounded. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (heavily wounded, unable to see you, dazed, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, wandering, unable to see you, hasn't noticed you, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) You flicker for a moment. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, unable to see you, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. The orc priest closely misses you. The orc priest mumbles some strange prayers to Beogh against something. Pain shoots through your body! You die... ####### ########## ..#####.....####........# ##........................ .....###.@...####.######.# ....?>o........##.# #.# .....))#######.##.# #.. .....#. ###### ### .... ## # ... ..ß## .. ...## . ...># .$.## You could see an orc priest (unable to see you). Vanquished Creatures 2 adders (D:2) A white imp (D:3) A dart slug (D:1) 3 orcs (D:3) 4 endoplasms 3 hobgoblins 6 jackals 2 quokkas 5 ball pythons (D:1) A bat (D:2) 3 frilled lizards 3 goblins 4 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 208 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1162 | D:2 | Reached skill level 5 in Conjurations 2311 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, hex_large D:2: layout_loops_corners D:3: layout_basic, nicolae_overflow_hidden_temple, dreamdust_ecumenical_altar_angels_and_demons Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.3 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 72 Searing Ray || 4 Ability: Evoke Invisibilit || 1 Armour: Robe || 4 Dodge: Dodged || 1