Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 15450157660280758792 106 bboo the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2026. Slain by Terence ... wielding a +2 mace of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (2242 turns). bboo the Conjurer (Deep Elf Conjurer) Turns: 2242, Time: 00:03:52 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 55% Magic: 5/12 EV: 11 Int: 25 God: Gold: 119 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (100%) b - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Scrolls c - a scroll of poison {unknown} e - a scroll of fog {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of teleportation {unknown} l - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic c - a potion of curing m - a potion of might d - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting * Level 5.7 Conjurations + Level 0.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Construct Spike Launche Frge 10% 2d3 14% 2 Lesser Beckoning Tloc 10% N/A 14% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Irradiate Conj/Alch 9% 3d14 61% 5 Curse of Agony Necr 5% N/A 94% 5 Detonation Catalyst Fire/Alch 5% 1d1 94% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the bat! Magic restored. Terence comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of protection and wearing a +0 ring mail (wandering, hasn't noticed you, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence screams, "I want to be left alone!" The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 mace of protection! The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +2 mace of protection! Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of protection and wearing a +0 ring mail (heavily wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 mace of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 mace of protection! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ##.....## #........... .†..... ....b..... ...... .......... ..... .$........ ...# ........## ..# ......... #.# #..l..[.. #<###.#... #.@@...... ###....... ..?.... ....... ....... #.#>#.# .?.. . .# #. You could see Terence. Vanquished Creatures Robin (D:2) 3 gnolls (D:2) 2 adders (D:2) 2 dart slugs A ribbon worm (D:3) 11 hobgoblins A quokka (D:2) 4 ball pythons 5 bats 4 endoplasms 2 frilled lizards 12 goblins 2 kobolds A rat (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 371 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/8 453 | D:1 | Learned a level 2 spell: Searing Ray 924 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 983 | D:2 | Encountered Robin 986 | D:2 | Reached skill level 5 in Conjurations 993 | D:2 | Killed Robin 1234 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1239 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2153 | D:3 | Encountered Terence 2196 | D:2 | Learned a level 4 spell: Fulminant Prism 2242 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, minmay_pentomino_w4 D:2: layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_unsneaky_path_a, co_window_2corner, co_window_corner_ca, co_window_corner_b, glass_columns_a, glass_columns_b, uniq_robin D:3: layout_rooms, lemuel_tele_altar, minmay_misc_feat_encased, fountainhead, chequers_arboretum, st_stairs_11, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.7 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | 23 || 59 Searing Ray | 9 | 6 || 15 Read: Identify | | 2 || 2 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 15 | 2 || 17