Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 11005969005459259110 18 bboo the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Nov 4, 2026. Slain by Terence ... wielding a +0 hand axe of freezing (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1036 turns). bboo the Conjurer (Deep Elf Conjurer) Turns: 1036, Time: 00:01:47 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 1/8 EV: 11 Int: 22 God: Gold: 35 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} h - 3 scrolls of noise {unknown} j - a scroll of vulnerability {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of attraction {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 12% 1 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Sticky Flame Fire/Alch 3% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +3 leather armour. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of freezing and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of freezing and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe of freezing. Terence freezes you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe of freezing. Terence freezes you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 hand axe of freezing! You die... Terence says, "And stay out!" ########.##.....#####.# ..##.#####......... #.##.#####.######.# ..##........# #.# #.#######...# ### #.# #...# #.# #####...### .###.###.###.........# ......:[@@.........[## .####.######........# # #####...## #...# #...# #...# #########.### #.....#.....# #.###.#...### You could see Terence. Vanquished Creatures An endoplasm (D:2) A hobgoblin (D:2) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 4 frilled lizards 4 goblins 5 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bboo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 12/15 MP: 2/8 209 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:2 | Identified the +8 quarterstaff of Akum {freeze, rPois rF- | Dex+2} 1025 | D:2 | Encountered Terence 1036 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: kennysheep_big_flooded_room, layout_loops_cross, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 4 Armour: Robe || 5 Dodge: Dodged || 4